L L4D2node

CUtlRBTree<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::Unlink

0x005c3bb0 · 988 bytes · __thiscall

_ZN10CUtlRBTreeIN7CUtlMapIjP24CInstancedResponseSystemtE6Node_tEtNS3_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS4_tEtEE6UnlinkEt

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CUtlRBTree<CUtlMap<unsigned int, CInstancedResponseSystem*, unsigned short>::Node_t, unsigned
   short, CUtlMap<unsigned int, CInstancedResponseSystem*, unsigned short>::CKeyLess,
   CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned int, CInstancedResponseSystem*, unsigned
   short>::Node_t, unsigned short>, unsigned short> >::Unlink(unsigned short) */

void __thiscall
CUtlRBTree<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Unlink(CUtlRBTree<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
         *this,ushort param_1)

{
  short sVar1;
  short *psVar2;
  int iVar3;
  int iVar4;
  undefined2 *puVar5;
  ushort *puVar6;
  ushort uVar7;
  ushort local_1e;
  
  if (param_1 != 0xffff) {
    psVar2 = (short *)Links(this,param_1);
    uVar7 = param_1;
    if ((*psVar2 != -1) && (iVar3 = Links(this,param_1), *(short *)(iVar3 + 2) != -1)) {
      iVar3 = Links(this,param_1);
      uVar7 = *(ushort *)(iVar3 + 2);
      while( true ) {
        if ((Links(unsigned_short)::s_Sentinel == '\0') &&
           (iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
          Links(unsigned_short)::s_Sentinel = -1;
          _DAT_00f21ca2 = 0xffff;
          _DAT_00f21ca4 = 0xffff;
          __cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
        }
        sVar1 = Links(unsigned_short)::s_Sentinel;
        if (uVar7 != 0xffff) {
          sVar1 = *(short *)((uint)uVar7 * 0x10 + *(int *)(this + 4));
        }
        if (sVar1 == -1) break;
        if (Links(unsigned_short)::s_Sentinel == '\0') {
          iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
          if (iVar3 != 0) {
            _DAT_00f21ca2 = 0xffff;
            Links(unsigned_short)::s_Sentinel = -1;
            _DAT_00f21ca4 = 0xffff;
            __cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
          }
          if (uVar7 != 0xffff) goto LAB_005c3c4e;
LAB_005c3efd:
          puVar6 = (ushort *)&Links(unsigned_short)::s_Sentinel;
        }
        else {
          if (uVar7 == 0xffff) goto LAB_005c3efd;
LAB_005c3c4e:
          puVar6 = (ushort *)((uint)uVar7 * 0x10 + *(int *)(this + 4));
        }
        uVar7 = *puVar6;
      }
    }
    psVar2 = (short *)Links(this,uVar7);
    if (*psVar2 == -1) {
      iVar3 = Links(this,uVar7);
      local_1e = *(ushort *)(iVar3 + 2);
    }
    else {
      puVar6 = (ushort *)Links(this,uVar7);
      local_1e = *puVar6;
    }
    if (local_1e != 0xffff) {
      iVar3 = Links(this,uVar7);
      *(undefined2 *)((uint)local_1e * 0x10 + *(int *)(this + 4) + 4) = *(undefined2 *)(iVar3 + 4);
    }
    if (uVar7 == *(ushort *)(this + 0x10)) {
      *(ushort *)(this + 0x10) = local_1e;
    }
    else {
      iVar3 = Links(this,uVar7);
      puVar6 = (ushort *)Links(this,*(ushort *)(iVar3 + 4));
      if (uVar7 == *puVar6) {
        iVar3 = Links(this,uVar7);
        *(ushort *)((uint)*(ushort *)(iVar3 + 4) * 0x10 + *(int *)(this + 4)) = local_1e;
      }
      else {
        iVar3 = Links(this,uVar7);
        *(ushort *)((uint)*(ushort *)(iVar3 + 4) * 0x10 + *(int *)(this + 4) + 2) = local_1e;
      }
    }
    iVar3 = Links(this,uVar7);
    sVar1 = *(short *)(iVar3 + 6);
    if (uVar7 != param_1) {
      iVar4 = Links(this,param_1);
      iVar3 = (uint)uVar7 * 0x10;
      *(undefined2 *)(*(int *)(this + 4) + 4 + iVar3) = *(undefined2 *)(iVar4 + 4);
      iVar4 = Links(this,param_1);
      *(undefined2 *)(*(int *)(this + 4) + 2 + iVar3) = *(undefined2 *)(iVar4 + 2);
      puVar5 = (undefined2 *)Links(this,param_1);
      *(undefined2 *)(*(int *)(this + 4) + iVar3) = *puVar5;
      if (param_1 == *(ushort *)(this + 0x10)) {
        *(ushort *)(this + 0x10) = uVar7;
      }
      else {
        iVar4 = Links(this,param_1);
        puVar6 = (ushort *)Links(this,*(ushort *)(iVar4 + 4));
        if (param_1 == *puVar6) {
          iVar4 = Links(this,param_1);
          *(ushort *)((uint)*(ushort *)(iVar4 + 4) * 0x10 + *(int *)(this + 4)) = uVar7;
        }
        else {
          iVar4 = Links(this,param_1);
          *(ushort *)((uint)*(ushort *)(iVar4 + 4) * 0x10 + *(int *)(this + 4) + 2) = uVar7;
        }
      }
      psVar2 = (short *)Links(this,uVar7);
      if (*psVar2 != -1) {
        puVar6 = (ushort *)Links(this,uVar7);
        *(ushort *)((uint)*puVar6 * 0x10 + *(int *)(this + 4) + 4) = uVar7;
      }
      iVar4 = Links(this,uVar7);
      if (*(short *)(iVar4 + 2) != -1) {
        iVar4 = Links(this,uVar7);
        *(ushort *)((uint)*(ushort *)(iVar4 + 2) * 0x10 + *(int *)(this + 4) + 4) = uVar7;
      }
      iVar4 = Links(this,param_1);
      *(undefined2 *)(*(int *)(this + 4) + 6 + iVar3) = *(undefined2 *)(iVar4 + 6);
    }
    if ((local_1e != 0xffff) && (sVar1 == 1)) {
      RemoveRebalance(this,local_1e);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)