rr_reloadresponsesystems
0x005bb030 · 212 bytes · __cdecl
_ZL24rr_reloadresponsesystemsRK8CCommand
Decompiled
undefined (1 param)
/* rr_reloadresponsesystems(CCommand const&) */
void rr_reloadresponsesystems(CCommand *param_1)
{
CResponseSystem *this;
char cVar1;
int iVar2;
int iVar3;
ushort uVar4;
cVar1 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar1 == '\0') {
return;
}
CResponseSystem::Clear((CResponseSystem *)&defaultresponsesytem);
(**(code **)(defaultresponsesytem + 0x24))(&defaultresponsesytem);
iVar2 = DAT_00fbc49a - 1;
iVar3 = iVar2 * 0x10;
for (; iVar2 != -1; iVar2 = iVar2 + -1) {
while (this = *(CResponseSystem **)(DAT_00fbc48c + 0xc + iVar3), DAT_00fbc3be == '\0') {
iVar2 = iVar2 + -1;
iVar3 = iVar3 + -0x10;
CResponseSystem::Clear(this);
(**(code **)(*(int *)this + 0x24))(this);
if (iVar2 == -1) goto LAB_005bb0f9;
}
uVar4 = (ushort)iVar2;
CUtlRBTree<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Unlink((CUtlRBTree<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)&DAT_00fbc488,uVar4);
*(ushort *)(DAT_00fbc48c + iVar3) = uVar4;
*(ushort *)(DAT_00fbc48c + 2 + iVar3) = DAT_00fbc49c;
iVar3 = iVar3 + -0x10;
DAT_00fbc49a = DAT_00fbc49a - 1;
DAT_00fbc49c = uVar4;
}
LAB_005bb0f9:
/* WARNING: Could not recover jumptable at 0x005bb10f. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(defaultresponsesytem + 0x1c))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.