CUtlRBTree<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::RemoveRebalance
0x005c3760 · 1081 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIjP24CInstancedResponseSystemtE6Node_tEtNS3_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS4_tEtEE15RemoveRebalanceEt
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlMap<unsigned int, CInstancedResponseSystem*, unsigned short>::Node_t, unsigned
short, CUtlMap<unsigned int, CInstancedResponseSystem*, unsigned short>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned int, CInstancedResponseSystem*, unsigned
short>::Node_t, unsigned short>, unsigned short> >::RemoveRebalance(unsigned short) */
void __thiscall
CUtlRBTree<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveRebalance(CUtlRBTree<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CInstancedResponseSystem*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this,ushort param_1)
{
ushort uVar1;
int iVar2;
ushort *puVar3;
uint uVar4;
uint uVar5;
ushort local_24;
ushort local_22;
uVar1 = *(ushort *)(this + 0x10);
LAB_005c3778:
while( true ) {
if ((param_1 == uVar1) || (iVar2 = Links(this,param_1), *(short *)(iVar2 + 6) != 1)) {
*(undefined2 *)((uint)param_1 * 0x10 + *(int *)(this + 4) + 6) = 1;
return;
}
iVar2 = Links(this,param_1);
local_22 = *(ushort *)(iVar2 + 4);
uVar5 = (uint)local_22;
puVar3 = (ushort *)Links(this,local_22);
if (param_1 == *puVar3) break;
puVar3 = (ushort *)Links(this,local_22);
local_24 = *puVar3;
uVar4 = (uint)local_24;
iVar2 = Links(this,local_24);
if (*(short *)(iVar2 + 6) == 0) {
*(undefined2 *)(uVar4 * 0x10 + *(int *)(this + 4) + 6) = 1;
*(undefined2 *)(uVar5 * 0x10 + *(int *)(this + 4) + 6) = 0;
RotateRight(this,local_22);
iVar2 = Links(this,param_1);
local_22 = *(ushort *)(iVar2 + 4);
uVar5 = (uint)local_22;
puVar3 = (ushort *)Links(this,local_22);
local_24 = *puVar3;
uVar4 = (uint)local_24;
}
uVar1 = (ushort)uVar4;
iVar2 = Links(this,uVar1);
iVar2 = Links(this,*(ushort *)(iVar2 + 2));
if (*(short *)(iVar2 + 6) == 1) {
puVar3 = (ushort *)Links(this,uVar1);
iVar2 = Links(this,*puVar3);
if (*(short *)(iVar2 + 6) == 1) goto LAB_005c3a26;
}
puVar3 = (ushort *)Links(this,uVar1);
iVar2 = Links(this,*puVar3);
if (*(short *)(iVar2 + 6) == 1) {
iVar2 = Links(this,uVar1);
*(undefined2 *)((uint)*(ushort *)(iVar2 + 2) * 0x10 + *(int *)(this + 4) + 6) = 1;
*(undefined2 *)(uVar4 * 0x10 + *(int *)(this + 4) + 6) = 0;
RotateLeft(this,uVar1);
iVar2 = Links(this,param_1);
uVar5 = (uint)*(ushort *)(iVar2 + 4);
puVar3 = (ushort *)Links(this,*(ushort *)(iVar2 + 4));
uVar4 = (uint)*puVar3;
}
iVar2 = Links(this,(ushort)uVar5);
*(undefined2 *)(uVar4 * 0x10 + *(int *)(this + 4) + 6) = *(undefined2 *)(iVar2 + 6);
*(undefined2 *)(uVar5 * 0x10 + *(int *)(this + 4) + 6) = 1;
puVar3 = (ushort *)Links(this,(ushort)uVar4);
*(undefined2 *)((uint)*puVar3 * 0x10 + *(int *)(this + 4) + 6) = 1;
RotateRight(this,(ushort)uVar5);
param_1 = *(ushort *)(this + 0x10);
uVar1 = param_1;
}
iVar2 = Links(this,local_22);
local_24 = *(ushort *)(iVar2 + 2);
uVar4 = (uint)local_24;
iVar2 = Links(this,local_24);
if (*(short *)(iVar2 + 6) == 0) {
*(undefined2 *)(uVar4 * 0x10 + *(int *)(this + 4) + 6) = 1;
*(undefined2 *)(uVar5 * 0x10 + *(int *)(this + 4) + 6) = 0;
RotateLeft(this,local_22);
iVar2 = Links(this,param_1);
local_22 = *(ushort *)(iVar2 + 4);
uVar5 = (uint)local_22;
iVar2 = Links(this,local_22);
local_24 = *(ushort *)(iVar2 + 2);
uVar4 = (uint)local_24;
}
uVar1 = (ushort)uVar4;
puVar3 = (ushort *)Links(this,uVar1);
iVar2 = Links(this,*puVar3);
if (*(short *)(iVar2 + 6) == 1) {
iVar2 = Links(this,uVar1);
iVar2 = Links(this,*(ushort *)(iVar2 + 2));
if (*(short *)(iVar2 + 6) == 1) {
LAB_005c3a26:
param_1 = local_22;
if (local_24 == 0xffff) {
uVar1 = *(ushort *)(this + 0x10);
}
else {
*(undefined2 *)(uVar4 * 0x10 + *(int *)(this + 4) + 6) = 0;
uVar1 = *(ushort *)(this + 0x10);
}
goto LAB_005c3778;
}
}
iVar2 = Links(this,uVar1);
iVar2 = Links(this,*(ushort *)(iVar2 + 2));
if (*(short *)(iVar2 + 6) == 1) {
puVar3 = (ushort *)Links(this,uVar1);
*(undefined2 *)((uint)*puVar3 * 0x10 + *(int *)(this + 4) + 6) = 1;
*(undefined2 *)(uVar4 * 0x10 + *(int *)(this + 4) + 6) = 0;
RotateRight(this,uVar1);
iVar2 = Links(this,param_1);
uVar5 = (uint)*(ushort *)(iVar2 + 4);
iVar2 = Links(this,*(ushort *)(iVar2 + 4));
uVar4 = (uint)*(ushort *)(iVar2 + 2);
}
iVar2 = Links(this,(ushort)uVar5);
*(undefined2 *)(uVar4 * 0x10 + *(int *)(this + 4) + 6) = *(undefined2 *)(iVar2 + 6);
*(undefined2 *)(uVar5 * 0x10 + *(int *)(this + 4) + 6) = 1;
iVar2 = Links(this,(ushort)uVar4);
*(undefined2 *)((uint)*(ushort *)(iVar2 + 2) * 0x10 + *(int *)(this + 4) + 6) = 1;
RotateLeft(this,(ushort)uVar5);
param_1 = *(ushort *)(this + 0x10);
uVar1 = param_1;
goto LAB_005c3778;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.