CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>::NewNode
0x005ab590 · 293 bytes · __thiscall
_ZN10CUtlRBTreeIN14AI_CriteriaSet11CritEntry_tEsPFbRKS1_S3_E10CUtlMemoryI15UtlRBTreeNode_tIS1_sEsEE7NewNodeEv
Decompiled
undefined (1 param)
/* CUtlRBTree<AI_CriteriaSet::CritEntry_t, short, bool (*)(AI_CriteriaSet::CritEntry_t const&,
AI_CriteriaSet::CritEntry_t const&), CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,
short>, short> >::NewNode() */
void __thiscall
CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::NewNode(CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
*this)
{
ushort uVar1;
short sVar2;
int iVar3;
int iVar4;
int iVar5;
if (*(short *)(this + 0x14) != -1) {
iVar5 = *(int *)(this + 4);
iVar3 = *(short *)(this + 0x14) * 0x50 + iVar5;
*(undefined2 *)(this + 0x14) = *(undefined2 *)(iVar3 + 2);
goto LAB_005ab5bb;
}
uVar1 = *(ushort *)(this + 0x16);
iVar3 = *(int *)(this + 8);
if (((short)uVar1 < 0) || (iVar3 <= (short)uVar1)) {
iVar4 = -(uint)(iVar3 < 1);
iVar5 = iVar4;
LAB_005ab605:
sVar2 = (short)iVar4;
if ((iVar5 == -1) || (*(int *)(this + 8) <= iVar5)) goto LAB_005ab640;
iVar3 = sVar2 * 0x50;
}
else {
iVar4 = uVar1 + 1;
iVar5 = (int)(short)iVar4;
if ((-1 < iVar5) && (iVar5 < iVar3)) goto LAB_005ab605;
LAB_005ab640:
CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>::Grow
((CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short> *)(this + 4),1)
;
uVar1 = *(ushort *)(this + 0x16);
iVar3 = *(int *)(this + 8);
if (((short)uVar1 < 0) || (iVar3 <= (short)uVar1)) {
iVar4 = -(uint)(iVar3 < 1);
iVar3 = (uint)(iVar3 < 1) * -0x50;
iVar5 = iVar4;
LAB_005ab69f:
sVar2 = (short)iVar4;
if ((iVar5 != -1) && (iVar5 < *(int *)(this + 8))) goto LAB_005ab61a;
}
else {
iVar4 = uVar1 + 1;
iVar5 = (int)(short)iVar4;
if ((-1 < iVar5) && (iVar5 < iVar3)) {
iVar3 = iVar5 * 0x50;
goto LAB_005ab69f;
}
iVar3 = -0x50;
sVar2 = -1;
}
Error("CUtlRBTree overflow!\n");
}
LAB_005ab61a:
iVar5 = *(int *)(this + 4);
*(short *)(this + 0x16) = sVar2;
iVar3 = iVar5 + iVar3;
LAB_005ab5bb:
if (iVar3 != -8) {
*(undefined4 *)(iVar3 + 0x4c) = 0;
*(undefined2 *)(iVar3 + 8) = 0xffff;
*(undefined1 *)(iVar3 + 10) = 0;
iVar5 = *(int *)(this + 4);
}
*(int *)(this + 0x18) = iVar5;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.