CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>::Grow
0x005ab4a0 · 211 bytes · __thiscall
_ZN10CUtlMemoryI15UtlRBTreeNode_tIN14AI_CriteriaSet11CritEntry_tEsEsE4GrowEi
Decompiled
undefined (2 params)
/* CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t, short>, short>::Grow(int) */
void __thiscall
CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>::Grow
(CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short> *this,int param_1)
{
int iVar1;
short sVar2;
int iVar3;
void *pvVar4;
uint uVar5;
uint uVar6;
iVar1 = *(int *)(this + 8);
if (iVar1 < 0) {
return;
}
iVar3 = *(int *)(this + 4);
uVar5 = param_1 + iVar3;
if (iVar1 == 0) {
if (iVar3 == 0) {
iVar3 = 1;
}
for (; iVar3 < (int)uVar5; iVar3 = iVar3 * 2) {
}
}
else {
iVar3 = ((int)(uVar5 - 1) / iVar1 + 1) * iVar1;
}
sVar2 = (short)iVar3;
if ((int)sVar2 < (int)uVar5) {
if ((sVar2 == 0) && (0x7fffffff < uVar5)) {
iVar3 = iVar3 + -1;
}
else {
uVar6 = (uint)(short)uVar5;
if (uVar6 != uVar5) {
return;
}
if ((int)sVar2 < (int)uVar5) {
do {
iVar3 = (int)(iVar3 + uVar6) / 2;
} while ((int)(short)iVar3 < (int)uVar6);
pvVar4 = *(void **)this;
*(int *)(this + 4) = iVar3;
goto joined_r0x005ab4f5;
}
}
}
pvVar4 = *(void **)this;
*(int *)(this + 4) = iVar3;
joined_r0x005ab4f5:
if (pvVar4 != (void *)0x0) {
pvVar4 = realloc(pvVar4,iVar3 * 0x50);
*(void **)this = pvVar4;
return;
}
pvVar4 = malloc(iVar3 * 0x50);
*(void **)this = pvVar4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.