CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>::Insert
0x005acd10 · 542 bytes · __thiscall
_ZN10CUtlRBTreeIN14AI_CriteriaSet11CritEntry_tEsPFbRKS1_S3_E10CUtlMemoryI15UtlRBTreeNode_tIS1_sEsEE6InsertES3_
Decompiled
undefined (2 params)
/* CUtlRBTree<AI_CriteriaSet::CritEntry_t, short, bool (*)(AI_CriteriaSet::CritEntry_t const&,
AI_CriteriaSet::CritEntry_t const&), CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,
short>, short> >::Insert(AI_CriteriaSet::CritEntry_t const&) */
short __thiscall
CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Insert(CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
*this,CritEntry_t *param_1)
{
short sVar1;
undefined2 uVar2;
bool bVar3;
char cVar4;
int iVar5;
undefined2 *puVar6;
int iVar7;
short sVar8;
int local_24;
short local_1e;
sVar1 = *(short *)(this + 0x10);
if (*(short *)(this + 0x10) == -1) {
local_1e = NewNode(this);
local_24 = local_1e * 0x50;
puVar6 = (undefined2 *)(local_24 + *(int *)(this + 4));
puVar6[2] = 0xffff;
puVar6[1] = 0xffff;
*puVar6 = 0xffff;
puVar6[3] = 0;
}
else {
do {
sVar8 = sVar1;
iVar7 = sVar8 * 0x50;
cVar4 = (**(code **)this)(param_1,*(int *)(this + 4) + iVar7 + 8);
if (cVar4 == '\0') {
if ((Links(short)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&Links(short)::s_Sentinel), iVar5 != 0)) {
Links(short)::s_Sentinel = 0xffff;
DAT_00f21a9a = 0xffff;
DAT_00f21a9c = 0xffff;
__cxa_guard_release(&Links(short)::s_Sentinel);
}
bVar3 = false;
sVar1 = *(short *)(*(int *)(this + 4) + 2 + iVar7);
}
else {
if ((Links(short)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&Links(short)::s_Sentinel), iVar5 != 0)) {
Links(short)::s_Sentinel = 0xffff;
DAT_00f21a9a = 0xffff;
DAT_00f21a9c = 0xffff;
__cxa_guard_release(&Links(short)::s_Sentinel);
}
bVar3 = true;
sVar1 = *(short *)(*(int *)(this + 4) + iVar7);
}
} while (sVar1 != -1);
local_1e = NewNode(this);
local_24 = local_1e * 0x50;
puVar6 = (undefined2 *)(local_24 + *(int *)(this + 4));
puVar6[1] = 0xffff;
*puVar6 = 0xffff;
puVar6[2] = sVar8;
puVar6[3] = 0;
if (sVar8 != -1) {
if (bVar3) {
*(short *)(*(int *)(this + 4) + iVar7) = local_1e;
}
else {
*(short *)(*(int *)(this + 4) + 2 + iVar7) = local_1e;
}
goto LAB_005acded;
}
}
*(short *)(this + 0x10) = local_1e;
LAB_005acded:
InsertRebalance(this,local_1e);
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
local_24 = local_24 + *(int *)(this + 4);
if (local_24 != -8) {
*(undefined2 *)(local_24 + 8) = 0xffff;
uVar2 = *(undefined2 *)param_1;
*(char *)(local_24 + 10) = '\0';
*(undefined2 *)(local_24 + 8) = uVar2;
*(undefined4 *)(local_24 + 0x4c) = *(undefined4 *)(param_1 + 0x44);
V_strncpy((char *)(local_24 + 10),(char *)(param_1 + 2),0x40);
}
return local_1e;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.