CStudioHdr::SetEventListVersion
0x0059dc00 · 85 bytes · __thiscall
_ZN10CStudioHdr19SetEventListVersionEi
Decompiled
undefined (2 params)
/* CStudioHdr::SetEventListVersion(int) */
void __thiscall CStudioHdr::SetEventListVersion(CStudioHdr *this,int param_1)
{
int iVar1;
int iVar2;
*(int *)(*(int *)this + 200) = param_1;
if ((*(int *)(this + 4) != 0) && (1 < *(int *)(*(int *)(this + 4) + 100))) {
iVar1 = 1;
do {
iVar2 = iVar1 + 1;
iVar1 = GroupStudioHdr(this,iVar1);
*(int *)(iVar1 + 200) = param_1;
iVar1 = iVar2;
} while (iVar2 < *(int *)(*(int *)(this + 4) + 100));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.