L L4D2node

_GLOBAL__sub_I_r_visualizetraces

0x00393b50 · 757 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_r_visualizetraces(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)r_visualizetraces,"r_visualizetraces","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,r_visualizetraces,&__dso_handle);
  ConVar::ConVar((ConVar *)developer,"developer","0",0x80000,"Set developer message level");
  __cxa_atexit(ConVar::~ConVar,developer,&__dso_handle);
  CUniformRandomStream::CUniformRandomStream((CUniformRandomStream *)s_sharedUniformRandomStream);
  ConVar::ConVar((ConVar *)ZombieDebugSharedRandom,"z_debug_shared_random","0",0x2000);
  __cxa_atexit(ConVar::~ConVar,ZombieDebugSharedRandom,&__dso_handle);
  ConVar::ConVar((ConVar *)violence_hblood,"violence_hblood","1",0,"Draw human blood");
  __cxa_atexit(ConVar::~ConVar,violence_hblood,&__dso_handle);
  ConVar::ConVar((ConVar *)violence_hgibs,"violence_hgibs","1",0,"Show human gib entities");
  __cxa_atexit(ConVar::~ConVar,violence_hgibs,&__dso_handle);
  ConVar::ConVar((ConVar *)violence_ablood,"violence_ablood","1",0,"Draw alien blood");
  __cxa_atexit(ConVar::~ConVar,violence_ablood,&__dso_handle);
  ConVar::ConVar((ConVar *)violence_agibs,"violence_agibs","1",0,"Show alien gib entities");
  __cxa_atexit(ConVar::~ConVar,violence_agibs,&__dso_handle);
  SendTable::SendTable((SendTable *)DT_IntervalTimer::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_IntervalTimer::g_SendTable,&__dso_handle);
  DT_IntervalTimer::g_SendTableInit = ServerClassInit<DT_IntervalTimer::ignored>((ignored *)0x0);
  SendTable::SendTable((SendTable *)DT_CountdownTimer::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_CountdownTimer::g_SendTable,&__dso_handle);
  DT_CountdownTimer::g_SendTableInit = ServerClassInit<DT_CountdownTimer::ignored>((ignored *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)