L L4D2node

CTerrorMeleeWeapon::GetWorldModel

0x00568520 · 67 bytes · __thiscall

_ZNK18CTerrorMeleeWeapon13GetWorldModelEv

Decompiled

undefined (1 param)

/* CTerrorMeleeWeapon::GetWorldModel() const */

int __thiscall CTerrorMeleeWeapon::GetWorldModel(CTerrorMeleeWeapon *this)

{
  int iVar1;
  
  iVar1 = CMeleeWeaponInfoStore::GetMeleeWeaponInfo
                    ((CMeleeWeaponInfoStore *)g_MeleeWeaponInfoStore,*(int *)(this + 0x17e0));
  if (iVar1 != 0) {
    return iVar1 + 0x58;
  }
  iVar1 = CTerrorWeapon::GetViewModel((int)this);
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)