CTerrorGun::RemoveSecondWeapon
0x00565dc0 · 391 bytes · __thiscall
_ZN10CTerrorGun18RemoveSecondWeaponEb
Decompiled
undefined (2 params)
/* CTerrorGun::RemoveSecondWeapon(bool) */
CTerrorGun __thiscall CTerrorGun::RemoveSecondWeapon(CTerrorGun *this,bool param_1)
{
CTerrorGun CVar1;
CBaseEdict *pCVar2;
code *pcVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
CTerrorGun CVar7;
CVar1 = this[0x17e1];
if (CVar1 == (CTerrorGun)0x0) {
return (CTerrorGun)0x0;
}
if ((!param_1) &&
((this[0x1459] != (CTerrorGun)0x0 ||
(*(float *)(gpGlobals + 0xc) <= *(float *)(this + 0x13fc) &&
*(float *)(this + 0x13fc) != *(float *)(gpGlobals + 0xc))))) {
return (CTerrorGun)0x0;
}
if (this[0x17e0] != (CTerrorGun)0x0) {
CVar7 = this[0x6c];
if (CVar7 == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
CVar7 = this[0x17e0];
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
CVar7 = this[0x17e1];
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
this[0x17e0] = (CTerrorGun)0x0;
if (CVar7 == (CTerrorGun)0x0) goto LAB_00565e23;
}
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
this[0x17e1] = (CTerrorGun)0x0;
LAB_00565e23:
(**(code **)(*(int *)this + 0x3fc))(this);
pcVar3 = *(code **)(*(int *)this + 0x70);
uVar5 = (**(code **)(*(int *)this + 0x504))(this,0);
(*pcVar3)(this,uVar5);
pcVar3 = *(code **)(*(int *)this + 0x3f0);
uVar5 = (**(code **)(*(int *)this + 0x484))(this);
(*pcVar3)(this,uVar5);
SetNextAttackTimes(this,1.0);
iVar4 = *(int *)(this + 0x1420) / 2;
if (*(int *)(this + 0x1420) != iVar4) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1420) = iVar4;
}
return CVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.