L L4D2node

ServerClassInit<DT_WeaponTankClaw::ignored>

0x0055e660 · 347 bytes · __cdecl

_Z15ServerClassInitIN17DT_WeaponTankClaw7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*) */

int ServerClassInit<DT_WeaponTankClaw::ignored>(ignored *param_1)

{
  int iVar1;
  undefined1 *puVar2;
  code *pcVar3;
  undefined4 uVar4;
  
  if (ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*)::g_SendProps == '\0')
  {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 0055e6f7 to 0055e6fb has its CatchHandler @ 0055e7c2 */
      SendPropInt(ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*)::
                  g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 0055e72f to 0055e733 has its CatchHandler @ 0055e7ed */
      SendPropDataTable(ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*)::
                        g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CClaw::m_pClassSendTable,'P');
                    /* try { // try from 0055e756 to 0055e75a has its CatchHandler @ 0055e80a */
      SendPropBool(ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*)::
                   g_SendProps + 0xa8,0xc4f845,0x17f0);
      uVar4 = 0x80;
      pcVar3 = SendProxy_DataTableToDataTable;
      puVar2 = DT_CountdownTimer::g_SendTable;
                    /* try { // try from 0055e78d to 0055e791 has its CatchHandler @ 0055e813 */
      SendPropDataTable(ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*)::
                        g_SendProps + 0xfc,0xc4f853,(SendTable *)0x17f4,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)DT_CountdownTimer::g_SendTable,'P');
      __cxa_guard_release(&ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*)
                           ::g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle,puVar2,pcVar3,uVar4);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_WeaponTankClaw::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_WeaponTankClaw::ignored>(DT_WeaponTankClaw::ignored*)::g_SendProps
             + 0x54),3,"DT_WeaponTankClaw");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)