_GLOBAL__sub_I_HulkWindupTime
0x00391c50 · 1547 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_HulkWindupTime(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)HulkWindupTime,"tank_windup_time",".5",0x6000,
"Time from intent to swing that swing actually happens.");
__cxa_atexit(ConVar::~ConVar,HulkWindupTime,&__dso_handle);
ConVar::ConVar((ConVar *)HulkAttackRange,"tank_attack_range","50",0x6000,
"Distance from Survivor that tank triggers own swing.");
__cxa_atexit(ConVar::~ConVar,HulkAttackRange,&__dso_handle);
ConVar::ConVar((ConVar *)HulkFistRadius,"tank_fist_radius","15",0x6000);
__cxa_atexit(ConVar::~ConVar,HulkFistRadius,&__dso_handle);
ConVar::ConVar((ConVar *)HulkSwingInterval,"tank_swing_interval","1.5",0x6000,
"Interval between tank swings");
__cxa_atexit(ConVar::~ConVar,HulkSwingInterval,&__dso_handle);
ConVar::ConVar((ConVar *)HulkSwingFastInterval,"tank_swing_fast_interval","0.6",0x6000,
"Interval between tank swings when he is clearing zombies out of his path");
__cxa_atexit(ConVar::~ConVar,HulkSwingFastInterval,&__dso_handle);
ConVar::ConVar((ConVar *)HulkSwingMissInterval,"tank_swing_miss_interval","1.0",0x6000,
"Interval between tank swings after a miss");
__cxa_atexit(ConVar::~ConVar,HulkSwingMissInterval,&__dso_handle);
ConVar::ConVar((ConVar *)HulkSwingDuration,"tank_swing_duration","0.2",0x6000,
"Duration of the actual swing");
__cxa_atexit(ConVar::~ConVar,HulkSwingDuration,&__dso_handle);
ConVar::ConVar((ConVar *)HulkSwingRange,"tank_swing_range","56",0x6000,"Range of the actual swing"
);
__cxa_atexit(ConVar::~ConVar,HulkSwingRange,&__dso_handle);
ConVar::ConVar((ConVar *)HulkSwingYaw,"tank_swing_yaw","80",0x6000);
__cxa_atexit(ConVar::~ConVar,HulkSwingYaw,&__dso_handle);
ConVar::ConVar((ConVar *)HulkSwingArc,"tank_swing_arc","180",0x6000);
__cxa_atexit(ConVar::~ConVar,HulkSwingArc,&__dso_handle);
ConVar::ConVar((ConVar *)HulkSwingPhysicsPropForce,"tank_swing_physics_prop_force","4.0",0x6000,
"Multiplier for tank hitting a phys prop.");
__cxa_atexit(ConVar::~ConVar,HulkSwingPhysicsPropForce,&__dso_handle);
ConVar::ConVar((ConVar *)HulkAutoSwing,"tank_auto_swing","0",0x6000);
__cxa_atexit(ConVar::~ConVar,HulkAutoSwing,&__dso_handle);
ConVar::ConVar((ConVar *)TankGroundPoundDuration,"tank_ground_pound_duration","1.5",0x6000);
__cxa_atexit(ConVar::~ConVar,TankGroundPoundDuration,&__dso_handle);
ConVar::ConVar((ConVar *)HulkPZForward,"tank_pz_forward","-0.5",0x2000);
__cxa_atexit(ConVar::~ConVar,HulkPZForward,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieTankGroundPoundRevealDistance,"tank_ground_pound_reveal_distance",
"500",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieTankGroundPoundRevealDistance,&__dso_handle);
puVar2 = (undefined4 *)g_pServerClassHead;
g_CTankClaw_ClassReg._0_4_ = s_CTankClaw_00c4f87e;
g_CTankClaw_ClassReg._4_4_ = DT_WeaponTankClaw::g_SendTable;
g_CTankClaw_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CTankClaw_ClassReg;
g_CTankClaw_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CTankClaw");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar1 = _V_stricmp((char *)*puVar3,"CTankClaw");
puVar4 = puVar3;
if (0 < iVar1) goto LAB_00392236;
puVar4 = (undefined4 *)puVar3[2];
puVar2 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_00392236:
g_CTankClaw_ClassReg._8_4_ = puVar4;
puVar2[2] = g_CTankClaw_ClassReg;
}
else {
g_pServerClassHead = g_CTankClaw_ClassReg;
g_CTankClaw_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_WeaponTankClaw::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_WeaponTankClaw::g_SendTable,&__dso_handle);
DT_WeaponTankClaw::g_SendTableInit = ServerClassInit<DT_WeaponTankClaw::ignored>((ignored *)0x0);
weapon_tank_claw = &PTR_Create_00c50438;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&weapon_tank_claw,"weapon_tank_claw");
weapon_tank_clawPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
weapon_tank_clawPrecache::s_ResourcePrecacher._4_4_ = 1;
weapon_tank_clawPrecache::s_ResourcePrecacher._8_4_ = s_weapon_tank_claw_00c105a2;
DAT_0105b164 = weapon_tank_clawPrecache::s_ResourcePrecacher;
weapon_tank_clawPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c50450;
CTankClaw_DataDescInit::g_DataMapHolder = DataMapInit<CTankClaw>((CTankClaw *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.