RemoveTransitioningPlayerRecord
0x008f6100 · 212 bytes · __cdecl
_Z31RemoveTransitioningPlayerRecordi
Decompiled
undefined (1 param)
/* RemoveTransitioningPlayerRecord(int) */
void RemoveTransitioningPlayerRecord(int param_1)
{
int iVar1;
int iVar2;
undefined4 uVar3;
undefined4 uVar4;
int iVar5;
iVar5 = 0;
if (0 < DAT_0100e518) {
do {
iVar1 = iVar5 * 4;
iVar2 = KeyValues::GetInt(*(KeyValues **)(g_SavedPlayers + iVar5 * 4),"userID",0);
if (param_1 == iVar2) {
uVar3 = KeyValues::GetString(*(KeyValues **)(g_SavedPlayers + iVar1),"name","");
uVar4 = KeyValues::GetInt(*(KeyValues **)(g_SavedPlayers + iVar1),"userID",0);
UTIL_LogPrintf("Marking transitioning player %d (%s) DONE\n",uVar4,uVar3);
KeyValues::SetInt(*(KeyValues **)(g_SavedPlayers + iVar1),"restoreState",2);
return;
}
iVar5 = iVar5 + 1;
} while (iVar5 < DAT_0100e518);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.