L L4D2node

CFinaleTrigger::OnFinaleEscapeForceSurvivorPositions

0x004eb5b0 · 824 bytes · __thiscall

_ZN14CFinaleTrigger36OnFinaleEscapeForceSurvivorPositionsER11inputdata_t

Decompiled

undefined (2 params)

/* CFinaleTrigger::OnFinaleEscapeForceSurvivorPositions(inputdata_t&) */

void __thiscall
CFinaleTrigger::OnFinaleEscapeForceSurvivorPositions(CFinaleTrigger *this,inputdata_t *param_1)

{
  uint uVar1;
  CBaseEntity *this_00;
  char cVar2;
  int iVar3;
  int iVar4;
  undefined *puVar5;
  undefined *puVar6;
  int iVar7;
  CDirector *this_01;
  CUtlMemory<CTerrorPlayer*,int> *local_50;
  int local_44;
  undefined4 local_40;
  undefined4 local_3c;
  int local_38;
  int local_34;
  CTerrorPlayer *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  int local_24;
  CBaseEntity *local_20;
  
  this_01 = TheDirector;
  if ((**(int **)(TheDirector + 0x638) == 5) && (**(char **)(TheDirector + 0x648) == '\0')) {
    return;
  }
  local_44 = 0;
  local_40 = 0;
  local_3c = 0;
  local_38 = 0;
  iVar7 = *(int *)(param_1 + 4);
  local_34 = 0;
  if (iVar7 != 0) {
    iVar3 = __dynamic_cast(iVar7,&CBaseEntity::typeinfo,&CBaseTrigger::typeinfo,0);
    if (iVar3 != 0) {
LAB_004eb629:
      if (0 < *(int *)(iVar3 + 0x560)) {
        iVar7 = 0;
        do {
                    /* try { // try from 004eb693 to 004eb731 has its CatchHandler @ 004eb942 */
          while ((((uVar1 = *(uint *)(*(int *)(iVar3 + 0x554) + iVar7 * 4), uVar1 != 0xffffffff &&
                   (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
                   puVar5 != (undefined *)0xfffffffc)) &&
                  ((*(uint *)(puVar5 + 8) == uVar1 >> 0xc &&
                   (((this_00 = *(CBaseEntity **)(puVar5 + 4), this_00 != (CBaseEntity *)0x0 &&
                     (cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar2 != '\0')) &&
                    (local_30 = (CTerrorPlayer *)this_00,
                    iVar4 = CBaseEntity::GetTeamNumber(this_00), iVar4 == 2)))))) &&
                 (cVar2 = (**(code **)(*(int *)local_30 + 300))(local_30), cVar2 != '\0'))) {
            CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
                      ((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)&local_44,
                       local_38,&local_30);
            iVar7 = iVar7 + 1;
            this_01 = TheDirector;
            if (*(int *)(iVar3 + 0x560) <= iVar7) goto LAB_004eb6f6;
          }
          iVar7 = iVar7 + 1;
          this_01 = TheDirector;
        } while (iVar7 < *(int *)(iVar3 + 0x560));
      }
      goto LAB_004eb6f6;
    }
    iVar7 = __dynamic_cast(iVar7,&CBaseEntity::typeinfo,&CLogicRelay::typeinfo,0);
    puVar5 = g_pEntityList;
    while ((((iVar7 != 0 && (uVar1 = *(uint *)(iVar7 + 0x470), uVar1 != 0xffffffff)) &&
            (puVar6 = puVar5 + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
           ((*(uint *)(puVar6 + 8) == uVar1 >> 0xc && (iVar7 = *(int *)(puVar6 + 4), iVar7 != 0)))))
    {
      iVar3 = __dynamic_cast(iVar7,&CBaseEntity::typeinfo,&CBaseTrigger::typeinfo,0);
      if (iVar3 != 0) goto LAB_004eb629;
      iVar7 = __dynamic_cast(iVar7,&CBaseEntity::typeinfo,&CLogicRelay::typeinfo,0);
    }
  }
  local_30 = (CTerrorPlayer *)0x0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = (CBaseEntity *)0x0;
                    /* try { // try from 004eb7fe to 004eb8c6 has its CatchHandler @ 004eb8fb */
  ForEachSurvivor<AmbulatorySurvivorCollector>((AmbulatorySurvivorCollector *)&local_30);
  iVar7 = local_24;
  local_38 = 0;
  if (local_24 != 0) {
    CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::GrowVector
              ((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)&local_44,local_24);
    CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::ShiftElementsRight
              ((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)&local_44,0,iVar7);
    if (0 < iVar7) {
      iVar3 = 0;
      do {
        *(undefined4 *)(local_44 + iVar3 * 4) = *(undefined4 *)(local_30 + iVar3 * 4);
        iVar3 = iVar3 + 1;
      } while (iVar3 != iVar7);
    }
  }
  local_24 = 0;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_30);
  local_20 = (CBaseEntity *)local_30;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_30);
  this_01 = TheDirector;
LAB_004eb6f6:
  local_50 = (CUtlMemory<CTerrorPlayer*,int> *)&local_44;
  CDirector::OnFinaleEscapeForceSurvivorPositions(this_01,(CUtlVector *)local_50);
  CTerrorGameRules::StoreSacrificeEscapees(g_pGameRules);
  COutputEvent::FireOutput
            ((COutputEvent *)(this + 0x15f4),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
  local_38 = 0;
  CUtlMemory<CTerrorPlayer*,int>::Purge(local_50);
  local_34 = local_44;
  CUtlMemory<CTerrorPlayer*,int>::Purge(local_50);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)