CTerrorGameRules::SetScriptedHUDTimerMode
0x005078d0 · 269 bytes · __thiscall
_ZN16CTerrorGameRules23SetScriptedHUDTimerModeEii
Decompiled
undefined (3 params)
/* CTerrorGameRules::SetScriptedHUDTimerMode(int, int) */
void __thiscall
CTerrorGameRules::SetScriptedHUDTimerMode(CTerrorGameRules *this,int param_1,int param_2)
{
undefined4 uVar1;
int iVar2;
int iVar3;
longdouble lVar4;
float fVar5;
undefined4 local_24;
float local_20 [4];
iVar2 = param_2;
if (0 < param_2) {
if (param_2 < 3) {
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
local_24 = uVar1;
iVar3 = memcmp(this + param_1 * 4 + 0x654,&local_24,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined4 *)(this + param_1 * 4 + 0x654) = uVar1;
}
}
else if (param_2 == 3) {
lVar4 = (longdouble)GetScriptedHUDTimer(this,param_1);
fVar5 = (float)lVar4;
if (fVar5 <= 0.0) {
fVar5 = 0.0;
}
local_20[0] = fVar5;
iVar3 = memcmp(this + param_1 * 4 + 0x664,local_20,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(this + param_1 * 4 + 0x664) = fVar5;
}
}
}
iVar3 = memcmp(this + param_1 * 4 + 0x644,¶m_2,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + param_1 * 4 + 0x644) = iVar2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.