CTerrorGameRules::GetScriptedHUDTimer
0x00507850 · 115 bytes · __thiscall
_ZN16CTerrorGameRules19GetScriptedHUDTimerEi
Decompiled
undefined (2 params)
/* CTerrorGameRules::GetScriptedHUDTimer(int) */
longdouble __thiscall CTerrorGameRules::GetScriptedHUDTimer(CTerrorGameRules *this,int param_1)
{
int iVar1;
float fVar2;
fVar2 = 0.0;
iVar1 = *(int *)(this + param_1 * 4 + 0x644);
if (iVar1 != 0) {
if (iVar1 == 3) {
return (longdouble)*(float *)(this + param_1 * 4 + 0x664);
}
fVar2 = *(float *)(gpGlobals + 0xc) - *(float *)(this + param_1 * 4 + 0x654);
if (fVar2 <= 0.0) {
fVar2 = 0.0;
}
if (iVar1 == 1) {
fVar2 = *(float *)(this + param_1 * 4 + 0x664) + fVar2;
}
else {
fVar2 = *(float *)(this + param_1 * 4 + 0x664) - fVar2;
}
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.