CScriptHud::HUDManageTimers
0x00905d10 · 327 bytes · __thiscall
_ZN10CScriptHud15HUDManageTimersEiif
Decompiled
undefined (4 params)
/* CScriptHud::HUDManageTimers(int, int, float) */
void __thiscall CScriptHud::HUDManageTimers(CScriptHud *this,int param_1,int param_2,float param_3)
{
float *__s2;
int iVar1;
CTerrorGameRules *this_00;
undefined4 local_2c;
float local_28;
float local_24;
float local_20 [4];
this_00 = g_pGameRules;
if (g_pGameRules == (CTerrorGameRules *)0x0) {
return;
}
switch(param_2) {
case 0:
local_2c = 0;
iVar1 = memcmp(g_pGameRules + param_1 * 4 + 0x664,&local_2c,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined4 *)(this_00 + param_1 * 4 + 0x664) = 0;
this_00 = g_pGameRules;
}
break;
case 1:
case 2:
if (param_3 != 0.0) {
local_24 = param_3;
iVar1 = memcmp(g_pGameRules + param_1 * 4 + 0x664,&local_24,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(this_00 + param_1 * 4 + 0x664) = param_3;
this_00 = g_pGameRules;
}
}
break;
case 3:
break;
case 4:
local_28 = param_3;
__s2 = &local_28;
goto LAB_00905dbd;
default:
__s2 = local_20;
local_20[0] = param_3;
LAB_00905dbd:
iVar1 = memcmp(g_pGameRules + param_1 * 4 + 0x664,__s2,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(this_00 + param_1 * 4 + 0x664) = param_3;
}
return;
}
CTerrorGameRules::SetScriptedHUDTimerMode(this_00,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.