CScriptHud::HUDReadTimer
0x00905e70 · 111 bytes · __thiscall
_ZN10CScriptHud12HUDReadTimerEi
Decompiled
undefined (2 params)
/* CScriptHud::HUDReadTimer(int) */
longdouble __thiscall CScriptHud::HUDReadTimer(CScriptHud *this,int param_1)
{
longdouble lVar1;
float fVar2;
undefined4 local_14;
local_14 = 0.0;
if (g_pGameRules != (CTerrorGameRules *)0x0) {
if ((uint)param_1 < 4) {
lVar1 = (longdouble)CTerrorGameRules::GetScriptedHUDTimer(g_pGameRules,param_1);
return lVar1;
}
local_14 = 0.0;
if (param_1 == 4) {
local_14 = 0.0;
lVar1 = (longdouble)CTerrorGameRules::GetHoldoutCooldownEndTime(g_pGameRules);
fVar2 = (float)lVar1 - *(float *)(gpGlobals + 0xc);
if ((0.0 < fVar2) && (local_14 = 0.0, 0.0 <= (float)lVar1)) {
local_14 = fVar2;
}
}
}
return (longdouble)local_14;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.