L L4D2node

CTerrorPlayer::GetOtherResponsibleForMovement

0x009aaeb0 · 314 bytes · __thiscall

_ZNK13CTerrorPlayer30GetOtherResponsibleForMovementEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::GetOtherResponsibleForMovement() const */

int __thiscall CTerrorPlayer::GetOtherResponsibleForMovement(CTerrorPlayer *this)

{
  uint uVar1;
  int iVar2;
  int iVar3;
  undefined *puVar4;
  longdouble lVar5;
  
  uVar1 = *(uint *)(this + 0x33c4);
  if ((((uVar1 == 0xffffffff) ||
       (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) || (iVar2 = *(int *)(puVar4 + 4), iVar2 == 0)) {
    iVar2 = GetRecentPullPlayer(this);
    if (iVar2 != 0) {
      iVar2 = GetRecentPullPlayer(this);
      return iVar2;
    }
    iVar2 = GetRecentPusher(this);
    if (iVar2 != 0) {
      iVar2 = GetRecentPusher(this);
      return iVar2;
    }
    iVar2 = 0;
    if ((((0.0 < *(float *)(this + 0x32a4)) &&
         (lVar5 = (longdouble)CountdownTimer::Now(), (float)lVar5 < *(float *)(this + 0x32a4))) ||
        (((uVar1 = *(uint *)(this + 0x32a8), uVar1 != 0xffffffff &&
          ((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc &&
           (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)))) &&
         ((*(int *)(puVar4 + 4) != 0 &&
          (iVar3 = CBaseEntity::GetGroundEntity((CBaseEntity *)this), iVar3 == 0)))))) &&
       (((uVar1 = *(uint *)(this + 0x32a8), uVar1 != 0xffffffff &&
         (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)))) {
      iVar2 = *(int *)(puVar4 + 4);
    }
  }
  return iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)