L L4D2node

CCSPlayer::UpdateLastGroundPosition

0x0043ad50 · 224 bytes · __thiscall

_ZN9CCSPlayer24UpdateLastGroundPositionERK6VectorS2_RK6QAngle

Decompiled

undefined (4 params)

/* CCSPlayer::UpdateLastGroundPosition(Vector const&, Vector const&, QAngle const&) */

void __thiscall
CCSPlayer::UpdateLastGroundPosition(CCSPlayer *this,Vector *param_1,Vector *param_2,QAngle *param_3)

{
  longdouble lVar1;
  
  lVar1 = (longdouble)IntervalTimer::Now();
  if ((float)lVar1 != *(float *)(this + 0x28d0)) {
    (**(code **)(*(int *)(this + 0x28cc) + 4))(this + 0x28cc,this + 0x28d0);
    *(float *)(this + 0x28d0) = (float)lVar1;
  }
  *(undefined4 *)(this + 0x289c) = *(undefined4 *)param_1;
  *(undefined4 *)(this + 0x28a0) = *(undefined4 *)(param_1 + 4);
  *(undefined4 *)(this + 0x28a4) = *(undefined4 *)(param_1 + 8);
  *(undefined4 *)(this + 0x28a8) = *(undefined4 *)param_2;
  *(undefined4 *)(this + 0x28ac) = *(undefined4 *)(param_2 + 4);
  *(undefined4 *)(this + 0x28b0) = *(undefined4 *)(param_2 + 8);
  *(undefined4 *)(this + 0x28b4) = *(undefined4 *)param_3;
  *(undefined4 *)(this + 0x28b8) = *(undefined4 *)(param_3 + 4);
  *(undefined4 *)(this + 0x28bc) = *(undefined4 *)(param_3 + 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)