CCSPlayer::UpdateLastGroundPosition
0x0043ad50 · 224 bytes · __thiscall
_ZN9CCSPlayer24UpdateLastGroundPositionERK6VectorS2_RK6QAngle
Decompiled
undefined (4 params)
/* CCSPlayer::UpdateLastGroundPosition(Vector const&, Vector const&, QAngle const&) */
void __thiscall
CCSPlayer::UpdateLastGroundPosition(CCSPlayer *this,Vector *param_1,Vector *param_2,QAngle *param_3)
{
longdouble lVar1;
lVar1 = (longdouble)IntervalTimer::Now();
if ((float)lVar1 != *(float *)(this + 0x28d0)) {
(**(code **)(*(int *)(this + 0x28cc) + 4))(this + 0x28cc,this + 0x28d0);
*(float *)(this + 0x28d0) = (float)lVar1;
}
*(undefined4 *)(this + 0x289c) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x28a0) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x28a4) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(this + 0x28a8) = *(undefined4 *)param_2;
*(undefined4 *)(this + 0x28ac) = *(undefined4 *)(param_2 + 4);
*(undefined4 *)(this + 0x28b0) = *(undefined4 *)(param_2 + 8);
*(undefined4 *)(this + 0x28b4) = *(undefined4 *)param_3;
*(undefined4 *)(this + 0x28b8) = *(undefined4 *)(param_3 + 4);
*(undefined4 *)(this + 0x28bc) = *(undefined4 *)(param_3 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.