CalcForwardViewOffset
0x004f4040 · 189 bytes · __cdecl
_Z21CalcForwardViewOffsetRK6QAngleb
Decompiled
undefined (2 params)
/* CalcForwardViewOffset(QAngle const&, bool) */
longdouble CalcForwardViewOffset(QAngle *param_1,bool param_2)
{
float fVar1;
float fVar2;
float fVar3;
fVar1 = *(float *)param_1;
if (180.0 < fVar1) {
fVar1 = fVar1 - 360.0;
}
fVar2 = *(float *)(ViewOffsetForward._28_4_ + 0x2c);
fVar3 = *(float *)(ViewOffsetUp._28_4_ + 0x2c);
if (param_2) {
fVar3 = -32.0;
}
if (fVar1 <= 0.0) {
if (fVar1 < 0.0) {
return (longdouble)(fVar3 * -fVar1 * 0.011111111 + (1.0 - -fVar1 * 0.011111111) * fVar2);
}
}
else {
fVar2 = fVar2 * (1.0 - fVar1 * 0.011111111) +
fVar1 * 0.011111111 * *(float *)(ViewOffsetDown._28_4_ + 0x2c);
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.