_GLOBAL__sub_I_g_hControlPointMasters
0x003807d0 · 2635 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_g_hControlPointMasters(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
g_hControlPointMasters = 0;
_DAT_00f9ebe0 = 0;
_DAT_00f9ebe4 = 0;
DAT_00f9ebe8 = 0;
_DAT_00f9ebec = 0;
__cxa_atexit(CUtlVector<CHandle<CTeamControlPointMaster>,CUtlMemory<CHandle<CTeamControlPointMaster>,int>>
::~CUtlVector,&g_hControlPointMasters,&__dso_handle);
SendTable::SendTable((SendTable *)DT_TeamplayRoundBasedRules::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_TeamplayRoundBasedRules::g_SendTable,&__dso_handle);
DT_TeamplayRoundBasedRules::g_SendTableInit =
ServerClassInit<DT_TeamplayRoundBasedRules::ignored>((ignored *)0x0);
puVar4 = (undefined4 *)g_pServerClassHead;
g_CTeamplayRoundBasedRulesProxy_ClassReg._0_4_ = s_CTeamplayRoundBasedRulesProxy_00c1fcec;
g_CTeamplayRoundBasedRulesProxy_ClassReg._4_4_ = DT_TeamplayRoundBasedRulesProxy::g_SendTable;
g_CTeamplayRoundBasedRulesProxy_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CTeamplayRoundBasedRulesProxy_ClassReg;
g_CTeamplayRoundBasedRulesProxy_ClassReg._8_4_ = 0;
}
else {
puVar3 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CTeamplayRoundBasedRulesProxy");
puVar2 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar3 != (undefined4 *)0x0) {
do {
puVar2 = puVar3;
iVar1 = _V_stricmp((char *)*puVar2,"CTeamplayRoundBasedRulesProxy");
puVar3 = puVar2;
if (0 < iVar1) goto LAB_003811f6;
puVar3 = (undefined4 *)puVar2[2];
puVar4 = puVar2;
} while ((undefined4 *)puVar2[2] != (undefined4 *)0x0);
puVar3 = (undefined4 *)0x0;
}
LAB_003811f6:
g_CTeamplayRoundBasedRulesProxy_ClassReg._8_4_ = puVar3;
puVar4[2] = g_CTeamplayRoundBasedRulesProxy_ClassReg;
}
else {
g_pServerClassHead = g_CTeamplayRoundBasedRulesProxy_ClassReg;
g_CTeamplayRoundBasedRulesProxy_ClassReg._8_4_ = puVar2;
}
}
SendTable::SendTable((SendTable *)DT_TeamplayRoundBasedRulesProxy::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_TeamplayRoundBasedRulesProxy::g_SendTable,&__dso_handle);
DT_TeamplayRoundBasedRulesProxy::g_SendTableInit =
ServerClassInit<DT_TeamplayRoundBasedRulesProxy::ignored>((ignored *)0x0);
CTeamplayRoundBasedRulesProxy_DataDescInit::g_DataMapHolder =
DataMapInit<CTeamplayRoundBasedRulesProxy>((CTeamplayRoundBasedRulesProxy *)0x0);
ConVar::ConVar((ConVar *)mp_capstyle,"mp_capstyle","1",0x2002,
"Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times."
);
__cxa_atexit(ConVar::~ConVar,mp_capstyle,&__dso_handle);
ConVar::ConVar((ConVar *)mp_blockstyle,"mp_blockstyle","1",0x2002,
"Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures."
);
__cxa_atexit(ConVar::~ConVar,mp_blockstyle,&__dso_handle);
ConVar::ConVar((ConVar *)mp_respawnwavetime,"mp_respawnwavetime","10.0",0x6003,
"Time between respawn waves.");
__cxa_atexit(ConVar::~ConVar,mp_respawnwavetime,&__dso_handle);
ConVar::ConVar((ConVar *)mp_capdeteriorate_time,"mp_capdeteriorate_time","90.0",0x2002,
"Time it takes for a full capture point to deteriorate.");
__cxa_atexit(ConVar::~ConVar,mp_capdeteriorate_time,&__dso_handle);
ConVar::ConVar((ConVar *)mp_tournament,"mp_tournament","0",0x2100);
__cxa_atexit(ConVar::~ConVar,mp_tournament,&__dso_handle);
ConVar::ConVar((ConVar *)tf_arena_preround_time,"tf_arena_preround_time","10",0x2100,
"Length of the Pre-Round time",true,5.0,true,15.0);
__cxa_atexit(ConVar::~ConVar,tf_arena_preround_time,&__dso_handle);
ConVar::ConVar((ConVar *)tf_arena_round_time,"tf_arena_round_time","0",0x6102);
__cxa_atexit(ConVar::~ConVar,tf_arena_round_time,&__dso_handle);
ConVar::ConVar((ConVar *)tf_arena_max_streak,"tf_arena_max_streak","5",0x2100,
"Teams will be scrambled if one team reaches this streak");
__cxa_atexit(ConVar::~ConVar,tf_arena_max_streak,&__dso_handle);
ConVar::ConVar((ConVar *)mp_teams_unbalance_limit,"mp_teams_unbalance_limit","1",0x2100,
"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)"
,true,0.0,true,30.0);
__cxa_atexit(ConVar::~ConVar,mp_teams_unbalance_limit,&__dso_handle);
ConVar::ConVar((ConVar *)mp_maxrounds,"mp_maxrounds","0",0x2100,
"max number of rounds to play before server changes maps",true,0.0,false,0.0);
__cxa_atexit(ConVar::~ConVar,mp_maxrounds,&__dso_handle);
ConVar::ConVar((ConVar *)mp_winlimit,"mp_winlimit","0",0x2100,
"Max score one team can reach before server changes maps",true,0.0,false,0.0);
__cxa_atexit(ConVar::~ConVar,mp_winlimit,&__dso_handle);
ConVar::ConVar((ConVar *)mp_disable_respawn_times,"mp_disable_respawn_times","0",0x2100);
__cxa_atexit(ConVar::~ConVar,mp_disable_respawn_times,&__dso_handle);
ConVar::ConVar((ConVar *)mp_bonusroundtime,"mp_bonusroundtime","15",0x2000,
"Time after round win until round restarts",true,5.0,true,15.0);
__cxa_atexit(ConVar::~ConVar,mp_bonusroundtime,&__dso_handle);
ConVar::ConVar((ConVar *)mp_showroundtransitions,"mp_showroundtransitions","0",0x4002,
"Show gamestate round transitions.");
__cxa_atexit(ConVar::~ConVar,mp_showroundtransitions,&__dso_handle);
ConVar::ConVar((ConVar *)mp_enableroundwaittime,"mp_enableroundwaittime","1",0x2000,
"Enable timers to wait between rounds.");
__cxa_atexit(ConVar::~ConVar,mp_enableroundwaittime,&__dso_handle);
ConVar::ConVar((ConVar *)mp_showcleanedupents,"mp_showcleanedupents","0",0x4002,
"Show entities that are removed on round respawn.");
__cxa_atexit(ConVar::~ConVar,mp_showcleanedupents,&__dso_handle);
ConVar::ConVar((ConVar *)mp_restartround,"mp_restartround","0",5,
"If non-zero, the current round will restart in the specified number of seconds");
__cxa_atexit(ConVar::~ConVar,mp_restartround,&__dso_handle);
ConVar::ConVar((ConVar *)mp_stalemate_timelimit,"mp_stalemate_timelimit","240",0x2000,
"Timelimit (in seconds) of the stalemate round.");
__cxa_atexit(ConVar::~ConVar,mp_stalemate_timelimit,&__dso_handle);
ConVar::ConVar((ConVar *)mp_autoteambalance,"mp_autoteambalance","1",0x100);
__cxa_atexit(ConVar::~ConVar,mp_autoteambalance,&__dso_handle);
ConVar::ConVar((ConVar *)mp_stalemate_enable,"mp_stalemate_enable","0",0x100,
"Enable/Disable stalemate mode.");
__cxa_atexit(ConVar::~ConVar,mp_stalemate_enable,&__dso_handle);
ConVar::ConVar((ConVar *)mp_stalemate_at_timelimit,"mp_stalemate_at_timelimit","0",0x100,
"Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round."
);
__cxa_atexit(ConVar::~ConVar,mp_stalemate_at_timelimit,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)mp_switchteams,"mp_switchteams",cc_SwitchTeams,
"Switch teams and restart the game",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,mp_switchteams,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)mp_scrambleteams,"mp_scrambleteams",cc_ScrambleTeams,
"Scramble the teams and restart the game",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,mp_scrambleteams,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)mp_forcewin_command,"mp_forcewin",mp_forcewin,"Forces team to win",0x4000
,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,mp_forcewin_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)mp_forcerespawnplayers,"mp_forcerespawnplayers",CC_CH_ForceRespawn,
"Force all players to respawn.",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,mp_forcerespawnplayers,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)mp_tournament_restart,"mp_tournament_restart",CC_CH_TournamentRestart,
"Restart Tournament Mode on the current level.",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,mp_tournament_restart,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.