AsyncCaption_t::LoadFromFile
0x00587cd0 · 525 bytes · __thiscall
_ZN14AsyncCaption_t12LoadFromFileEPKc
Decompiled
undefined (2 params)
/* AsyncCaption_t::LoadFromFile(char const*) */
undefined4 __thiscall AsyncCaption_t::LoadFromFile(AsyncCaption_t *this,char *param_1)
{
int iVar1;
uint uVar2;
void *pvVar3;
size_t __size;
undefined1 local_5f;
undefined2 local_5e;
undefined4 local_5c;
undefined1 *local_58;
int local_54 [3];
int local_48;
int local_34;
iVar1 = (**(code **)(*(int *)(g_pFullFileSystem + 4) + 8))(g_pFullFileSystem + 4,param_1,"rb",0);
if (iVar1 != 0) {
CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_54,0,0,0);
/* try { // try from 00587d52 to 00587e9a has its CatchHandler @ 00587ef0 */
(*(code *)**(undefined4 **)(g_pFullFileSystem + 4))
(g_pFullFileSystem + 4,this + 0x38,0x18,iVar1);
if (*(int *)(this + 0x38) != 0x44434356) {
Error("Invalid file id for %s\n",param_1);
}
if (*(int *)(this + 0x3c) != 1) {
Error("Invalid file version for %s\n",param_1);
}
uVar2 = *(uint *)(this + 0x48);
if (0x10000 < uVar2) {
Error("Invalid directory size %d for %s\n",uVar2,param_1);
uVar2 = *(uint *)(this + 0x48);
}
__size = uVar2 * 0xc;
if ((*(int *)(this + 0x20) < (int)uVar2) && (-1 < *(int *)(this + 0x24))) {
*(uint *)(this + 0x20) = uVar2;
if (*(void **)(this + 0x1c) == (void *)0x0) {
pvVar3 = malloc(__size);
*(void **)(this + 0x1c) = pvVar3;
}
else {
pvVar3 = realloc(*(void **)(this + 0x1c),__size);
*(void **)(this + 0x1c) = pvVar3;
}
}
else {
pvVar3 = *(void **)(this + 0x1c);
}
*(void **)(this + 0x2c) = pvVar3;
CUtlBuffer::EnsureCapacity((CUtlBuffer *)local_54,__size);
(*(code *)**(undefined4 **)(g_pFullFileSystem + 4))
(g_pFullFileSystem + 4,local_54[0],__size,iVar1);
(**(code **)(*(int *)(g_pFullFileSystem + 4) + 0xc))(g_pFullFileSystem + 4,iVar1);
CUtlVector<CaptionLookup_t,CUtlMemory<CaptionLookup_t,int>>::CopyArray
((CUtlVector<CaptionLookup_t,CUtlMemory<CaptionLookup_t,int>> *)(this + 0x1c),
(CaptionLookup_t *)((local_48 - local_34) + local_54[0]),*(int *)(this + 0x48));
this[0x34] = (AsyncCaption_t)0x0;
if (1 < (int)*(size_t *)(this + 0x28)) {
local_5c = *(undefined4 *)(this + 0x30);
local_58 = &local_5f;
g_pUtlSortVectorQSortContext = &local_5c;
qsort(*(void **)(this + 0x1c),*(size_t *)(this + 0x28),0xc,
CUtlSortVector<CaptionLookup_t,CCaptionLookupLess>::CompareHelper);
}
CUtlSymbol::CUtlSymbol((CUtlSymbol *)&local_5e,param_1);
*(undefined2 *)(this + 0x50) = local_5e;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.