L L4D2node

CRestore::ReadMatrix3x4Worldspace

0x004a9830 · 129 bytes · __cdecl

_ZN8CRestore23ReadMatrix3x4WorldspaceEP11matrix3x4_tii

Decompiled

undefined (3 params)

/* CRestore::ReadMatrix3x4Worldspace(matrix3x4_t*, int, int) */

int CRestore::ReadMatrix3x4Worldspace(matrix3x4_t *param_1,int param_2,int param_3)

{
  undefined4 *puVar1;
  int iVar2;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  matrix3x4_t local_4c [60];
  
  puVar1 = &vec3_origin;
  if (*(int *)(*(int *)(param_1 + 0x1c) + 0x504) != 0) {
    puVar1 = (undefined4 *)(*(int *)(param_1 + 0x1c) + 0x51c);
  }
  local_58 = *puVar1;
  local_54 = puVar1[1];
  local_50 = puVar1[2];
  if (0 < param_3) {
    iVar2 = 0;
    do {
      iVar2 = iVar2 + 1;
      BufferReadBytes((CRestore *)param_1,(char *)local_4c,0x30);
      Matrix3x4Offset((matrix3x4_t *)param_2,local_4c,(Vector *)&local_58);
      param_2 = (int)(param_2 + 0x30);
    } while (iVar2 != param_3);
  }
  return param_3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)