L L4D2node

QueryCacheEntry_t::IssueQuery

0x0049d260 · 935 bytes · __thiscall

_ZN17QueryCacheEntry_t10IssueQueryEv

Decompiled

undefined (1 param)

/* QueryCacheEntry_t::IssueQuery() */

void __thiscall QueryCacheEntry_t::IssueQuery(QueryCacheEntry_t *this)

{
  uint uVar1;
  IHandleEntity *pIVar2;
  undefined *puVar3;
  int iVar4;
  int iVar5;
  QueryCacheEntry_t *pQVar6;
  QueryCacheEntry_t QVar7;
  QueryCacheEntry_t *local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_3a;
  byte local_39;
  int local_24;
  
  if (*(int *)(this + 0xc) < 1) {
LAB_0049d310:
    pIVar2 = (IHandleEntity *)0x0;
    uVar1 = *(uint *)(this + 0x3c);
    if (((uVar1 != 0xffffffff) &&
        (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
      pIVar2 = *(IHandleEntity **)(puVar3 + 4);
    }
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,pIVar2,*(int *)(this + 0x54),
               *(_func_bool_IHandleEntity_ptr_int **)(this + 0x58));
    local_c8 = *(float *)(this + 0x14);
    local_8c = 0;
    local_c4 = *(float *)(this + 0x18);
    local_88 = 1;
    local_b8 = *(float *)(this + 0x20) - local_c8;
    local_cc = *(float *)(this + 0x10);
    local_b4 = *(float *)(this + 0x24) - local_c4;
    local_bc = *(float *)(this + 0x1c) - local_cc;
    s_nNumCacheMisses = s_nNumCacheMisses + 1;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,*(undefined4 *)(this + 0x4c),local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    if (*(int *)(this + 8) == 3) {
      if (((local_44 < 1.0) || (local_3a != '\0')) ||
         (QVar7 = (QueryCacheEntry_t)0x1, local_39 != 0)) {
        uVar1 = *(uint *)(this + 0x38);
        iVar4 = 0;
        if (((uVar1 != 0xffffffff) &&
            (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
          iVar4 = *(int *)(puVar3 + 4);
        }
        QVar7 = (QueryCacheEntry_t)(local_24 == iVar4);
      }
    }
    else {
      QVar7 = (QueryCacheEntry_t)0x0;
      if ((1.0 <= local_44) && (local_3a == '\0')) {
        QVar7 = (QueryCacheEntry_t)(local_39 ^ 1);
      }
    }
    this[0x66] = QVar7;
    *(undefined4 *)(this + 0x60) = *(undefined4 *)(gpGlobals + 0xc);
    return;
  }
  uVar1 = *(uint *)(this + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (iVar4 = *(int *)(puVar3 + 4), iVar4 != 0)) {
    local_e0 = this + 0x10;
    iVar5 = 0;
    pQVar6 = this;
    do {
      iVar5 = iVar5 + 1;
      CalculateOffsettedPosition(iVar4,*(undefined4 *)(pQVar6 + 0x40),local_e0);
      if (*(int *)(this + 0xc) <= iVar5) goto LAB_0049d310;
      uVar1 = *(uint *)(pQVar6 + 0x38);
      if (((uVar1 == 0xffffffff) ||
          (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) break;
      iVar4 = *(int *)(puVar3 + 4);
      pQVar6 = pQVar6 + 4;
      local_e0 = local_e0 + 0xc;
    } while (iVar4 != 0);
  }
  *(undefined4 *)(this + 8) = 0;
  if (*(undefined4 **)(this + 4) == (undefined4 *)0x0) {
    if (this == (QueryCacheEntry_t *)(&s_HashChains)[*(int *)(this + 0x50)]) {
      iVar4 = *(int *)this;
      (&s_HashChains)[*(int *)(this + 0x50)] = iVar4;
      if (iVar4 != 0) {
        *(undefined4 *)(iVar4 + 4) = 0;
      }
    }
  }
  else {
    **(undefined4 **)(this + 4) = *(undefined4 *)this;
    if (*(int *)this != 0) {
      *(undefined4 *)(*(int *)this + 4) = *(undefined4 *)(this + 4);
    }
  }
  *(undefined4 *)this = 0;
  iVar4 = (int)s_VictimList;
  *(undefined4 *)(this + 4) = 0;
  *(int *)this = iVar4;
  if (s_VictimList != (QueryCacheEntry_t *)0x0) {
    *(QueryCacheEntry_t **)((int)s_VictimList + 4) = this;
  }
  *(undefined4 *)(this + 4) = 0;
  s_VictimList = this;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)