L L4D2node

ProcessQueryCacheUpdate

0x0049d630 · 287 bytes · __cdecl

_Z23ProcessQueryCacheUpdateR24QueryCacheUpdateRecord_t

Decompiled

undefined (1 param)

/* ProcessQueryCacheUpdate(QueryCacheUpdateRecord_t&) */

void ProcessQueryCacheUpdate(QueryCacheUpdateRecord_t *param_1)

{
  float fVar1;
  QueryCacheEntry_t *pQVar2;
  QueryCacheEntry_t *this;
  int iVar3;
  float fVar4;
  
  iVar3 = 0;
  fVar1 = *(float *)(gpGlobals + 0xc);
  if (0 < *(int *)(param_1 + 4)) {
    do {
      pQVar2 = (QueryCacheEntry_t *)(&s_HashChains)[*(int *)param_1 + iVar3];
      while (this = pQVar2, this != (QueryCacheEntry_t *)0x0) {
        pQVar2 = *(QueryCacheEntry_t **)this;
        fVar4 = fVar1 - *(float *)(this + 0x60);
        if (this[100] == (QueryCacheEntry_t)0x0) {
          if (*(float *)(this + 0x5c) <= fVar4 && fVar4 != *(float *)(this + 0x5c)) {
            if (this[0x65] != (QueryCacheEntry_t)0x0) {
              s_WastedSpeculativeUpdates = s_WastedSpeculativeUpdates + 1;
            }
            *(undefined4 *)(this + 8) = 0;
            if (*(int **)(this + 4) == (int *)0x0) {
              if ((this == (QueryCacheEntry_t *)(&s_HashChains)[*(int *)(this + 0x50)]) &&
                 ((&s_HashChains)[*(int *)(this + 0x50)] = pQVar2,
                 pQVar2 != (QueryCacheEntry_t *)0x0)) {
                *(undefined4 *)(pQVar2 + 4) = 0;
              }
            }
            else {
              **(int **)(this + 4) = (int)pQVar2;
              if (*(int *)this != 0) {
                *(undefined4 *)(*(int *)this + 4) = *(undefined4 *)(this + 4);
              }
            }
            *(undefined4 *)this = 0;
            *(undefined4 *)(this + 4) = 0;
            *(undefined4 *)this = *(undefined4 *)(param_1 + 8);
            if (*(int *)(param_1 + 8) == 0) {
              *(QueryCacheEntry_t **)(param_1 + 0xc) = this;
            }
            else {
              *(QueryCacheEntry_t **)(*(int *)(param_1 + 8) + 4) = this;
            }
            *(undefined4 *)(this + 4) = 0;
            *(QueryCacheEntry_t **)(param_1 + 8) = this;
          }
        }
        else if (*(float *)(this + 0x5c) <= fVar4) {
          QueryCacheEntry_t::IssueQuery(this);
          this[100] = (QueryCacheEntry_t)0x0;
          this[0x65] = (QueryCacheEntry_t)0x1;
        }
      }
      iVar3 = iVar3 + 1;
    } while (iVar3 < *(int *)(param_1 + 4));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)