CalculateOffsettedPosition
0x0049d080 · 320 bytes · __cdecl
_Z26CalculateOffsettedPositionPK11CBaseEntity19EEntityOffsetMode_tP6Vector
Decompiled
undefined (3 params)
/* CalculateOffsettedPosition(CBaseEntity const*, EEntityOffsetMode_t, Vector*) */
void CalculateOffsettedPosition(CBasePlayer *param_1,int param_2,undefined4 *param_3)
{
char cVar1;
undefined4 *puVar2;
CBasePlayer *this;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if (param_2 == 1) {
LAB_0049d130:
(**(code **)(*(int *)param_1 + 0x234))(&local_28,param_1);
*param_3 = local_28;
param_3[1] = local_24;
param_3[2] = local_20;
return;
}
if (param_2 < 2) {
if (param_2 == 0) {
puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
*param_3 = *puVar2;
param_3[1] = puVar2[1];
param_3[2] = puVar2[2];
return;
}
}
else {
if (param_2 == 2) {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
this = (CBasePlayer *)0x0;
if (cVar1 != '\0') {
this = param_1;
}
cVar1 = CBasePlayer::IsDead(this);
if (cVar1 == '\0') {
(**(code **)(*(int *)this + 0x234))(&local_28,this);
}
else {
local_28 = *(undefined4 *)(this + 0x2d3c);
local_24 = *(undefined4 *)(this + 0x2d40);
local_20 = *(undefined4 *)(this + 0x2d44);
}
*param_3 = local_28;
param_3[1] = local_24;
param_3[2] = local_20;
return;
}
goto LAB_0049d130;
}
if (param_2 == 3) {
*param_3 = 0;
param_3[1] = 0;
param_3[2] = 0;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.