L L4D2node

CBaseCombatCharacter::ComputeLOS

0x003fea40 · 544 bytes · __thiscall

_ZNK20CBaseCombatCharacter10ComputeLOSEPK11CBaseEntity19EEntityOffsetMode_tS2_S3_

Decompiled

undefined (5 params)

/* CBaseCombatCharacter::ComputeLOS(CBaseEntity const*, EEntityOffsetMode_t, CBaseEntity const*,
   EEntityOffsetMode_t) const */

bool __thiscall
CBaseCombatCharacter::ComputeLOS
          (undefined4 this,undefined4 param_1,undefined4 param_3,undefined4 param_4,
          undefined4 param_5)

{
  undefined1 uVar1;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_d0;
  undefined **local_cc [4];
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [32];
  float local_34;
  
  if (*(int *)(target_scan_use_query_cache._28_4_ + 0x30) == 0) {
    CalculateOffsettedPosition(param_1,param_3,&local_e4);
    CalculateOffsettedPosition(param_4,param_5,&local_d8);
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)local_cc,(IHandleEntity *)0x0,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    local_cc[0] = &PTR_ShouldHitEntity_00c08538;
    local_7c = 0;
    local_78 = 1;
    local_bc = local_e4;
    local_ac = local_d8 - local_e4;
    local_b8 = local_e0;
    local_a8 = local_d4 - local_e0;
    local_b4 = local_dc;
    local_a4 = local_d0 - local_dc;
    local_84 = 0;
    local_88 = 0;
    local_8c = 0;
    local_77 = local_ac * local_ac + local_a8 * local_a8 + local_a4 * local_a4 != 0.0;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_bc,0x2006081,(CTraceFilterSimple *)local_cc,local_60);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_60,local_54,0xff,0,0,true,-1.0);
    }
    return local_34 == 1.0;
  }
  uVar1 = IsLineOfSightBetweenTwoEntitiesClear
                    (param_1,param_3,param_4,param_5,0,0,0x2006081,
                     CTraceFilterNoCombatCharacters_ShouldHitEntity,0x3f800000,0);
  return (bool)uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)