CBaseCombatCharacter::ComputeLOS
0x003fea40 · 544 bytes · __thiscall
_ZNK20CBaseCombatCharacter10ComputeLOSEPK11CBaseEntity19EEntityOffsetMode_tS2_S3_
Decompiled
undefined (5 params)
/* CBaseCombatCharacter::ComputeLOS(CBaseEntity const*, EEntityOffsetMode_t, CBaseEntity const*,
EEntityOffsetMode_t) const */
bool __thiscall
CBaseCombatCharacter::ComputeLOS
(undefined4 this,undefined4 param_1,undefined4 param_3,undefined4 param_4,
undefined4 param_5)
{
undefined1 uVar1;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_d0;
undefined **local_cc [4];
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
Vector local_60 [12];
Vector local_54 [32];
float local_34;
if (*(int *)(target_scan_use_query_cache._28_4_ + 0x30) == 0) {
CalculateOffsettedPosition(param_1,param_3,&local_e4);
CalculateOffsettedPosition(param_4,param_5,&local_d8);
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_cc,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_cc[0] = &PTR_ShouldHitEntity_00c08538;
local_7c = 0;
local_78 = 1;
local_bc = local_e4;
local_ac = local_d8 - local_e4;
local_b8 = local_e0;
local_a8 = local_d4 - local_e0;
local_b4 = local_dc;
local_a4 = local_d0 - local_dc;
local_84 = 0;
local_88 = 0;
local_8c = 0;
local_77 = local_ac * local_ac + local_a8 * local_a8 + local_a4 * local_a4 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_bc,0x2006081,(CTraceFilterSimple *)local_cc,local_60);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_60,local_54,0xff,0,0,true,-1.0);
}
return local_34 == 1.0;
}
uVar1 = IsLineOfSightBetweenTwoEntitiesClear
(param_1,param_3,param_4,param_5,0,0,0x2006081,
CTraceFilterNoCombatCharacters_ShouldHitEntity,0x3f800000,0);
return (bool)uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.