GetMassEquivalent
0x00499070 · 73 bytes · __cdecl
_Z17GetMassEquivalentf
Decompiled
undefined (1 param)
/* GetMassEquivalent(float) */
char * GetMassEquivalent(float param_1)
{
int iVar1;
if (param_1 < 5e-06) {
iVar1 = 0;
}
else {
iVar1 = 1;
while (*(float *)(GetMassEquivalent(float)::masstext + iVar1 * 8) <= param_1) {
iVar1 = iVar1 + 1;
if (iVar1 == 0x16) {
return "really freaking heavy";
}
}
}
return *(char **)(GetMassEquivalent(float)::masstext + iVar1 * 8 + 4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.