CPhysBox::DrawDebugTextOverlays
0x0079c2d0 · 308 bytes · __thiscall
_ZN8CPhysBox21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CPhysBox::DrawDebugTextOverlays() */
int __thiscall CPhysBox::DrawDebugTextOverlays(CPhysBox *this)
{
int *piVar1;
int iVar2;
undefined4 uVar3;
int iVar4;
int in_GS_OFFSET;
longdouble lVar5;
longdouble lVar6;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar2 = CBreakable::DrawDebugTextOverlays((CBreakable *)this);
iVar4 = iVar2;
if ((((byte)this[0x110] & 1) != 0) && (piVar1 = *(int **)(this + 0x238), piVar1 != (int *)0x0)) {
lVar5 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1);
uVar3 = GetMassEquivalent((float)lVar5);
lVar5 = (longdouble)(**(code **)(**(int **)(this + 0x238) + 0x78))(*(int **)(this + 0x238));
lVar6 = (longdouble)(**(code **)(**(int **)(this + 0x238) + 0x78))(*(int **)(this + 0x238));
V_snprintf(local_220,0x200,"Mass: %.2f kg / %.2f lb (%s)",(double)(float)lVar6,
(double)((float)lVar5 * 2.2),uVar3);
iVar4 = iVar2 + 1;
CBaseEntity::EntityText((CBaseEntity *)this,iVar2,local_220,0.0,0xff,0xff,0xff,0xff);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar4;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.