L L4D2node

CRagdollProp::DrawDebugTextOverlays

0x0079b480 · 385 bytes · __thiscall

_ZN12CRagdollProp21DrawDebugTextOverlaysEv

Decompiled

undefined (1 param)

/* CRagdollProp::DrawDebugTextOverlays() */

int __thiscall CRagdollProp::DrawDebugTextOverlays(CRagdollProp *this)

{
  int *piVar1;
  undefined4 uVar2;
  CRagdollProp *pCVar3;
  int iVar4;
  int in_GS_OFFSET;
  longdouble lVar5;
  float fVar6;
  double dVar7;
  int local_240;
  double local_23c;
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_240 = CBaseAnimating::DrawDebugTextOverlays((CBaseAnimating *)this);
  if ((((byte)this[0x110] & 1) != 0) && (*(int *)(this + 0x13f8) != 0)) {
    if (*(int *)(this + 0x13f8) < 1) {
      dVar7 = 0.0;
      fVar6 = 0.0;
      local_23c = 0.0;
    }
    else {
      pCVar3 = this + 0x1410;
      iVar4 = 0;
      fVar6 = 0.0;
      do {
        piVar1 = *(int **)pCVar3;
        if (piVar1 != (int *)0x0) {
          lVar5 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1);
          fVar6 = fVar6 + (float)lVar5;
        }
        iVar4 = iVar4 + 1;
        pCVar3 = pCVar3 + 0x54;
      } while (iVar4 < *(int *)(this + 0x13f8));
      local_23c = (double)(fVar6 * 2.2);
      dVar7 = (double)fVar6;
    }
    uVar2 = GetMassEquivalent(fVar6);
    V_snprintf(local_220,0x200,"Mass: %.2f kg / %.2f lb (%s)",dVar7,local_23c,uVar2);
    CBaseEntity::EntityText((CBaseEntity *)this,local_240,local_220,0.0,0xff,0xff,0xff,0xff);
    local_240 = local_240 + 1;
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return local_240;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)