PhysModelCreateCustom
0x00492e30 · 350 bytes · __cdecl
_Z21PhysModelCreateCustomP11CBaseEntityPK12CPhysCollideRK6VectorRK6QAnglePKcbP7solid_t
Decompiled
undefined (7 params)
/* PhysModelCreateCustom(CBaseEntity*, CPhysCollide const*, Vector const&, QAngle const&, char
const*, bool, solid_t*) */
int PhysModelCreateCustom
(CBaseEntity *param_1,CPhysCollide *param_2,Vector *param_3,QAngle *param_4,
char *param_5,bool param_6,solid_t *param_7)
{
undefined4 uVar1;
int iVar2;
int *piVar3;
int iVar4;
int in_GS_OFFSET;
solid_t local_660 [1600];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_7 == (solid_t *)0x0) {
param_7 = local_660;
PhysGetDefaultAABBSolid(param_7);
}
uVar1 = (**(code **)(*physprops + 0x10))(physprops,param_7 + 0x400);
*(CBaseEntity **)(param_7 + 0x630) = param_1;
*(char **)(param_7 + 0x62c) = param_5;
if (physenv == (int *)0x0) {
piVar3 = (int *)(**(code **)(*g_pPhys2World + 0xa4))
(g_pPhys2World,param_2,param_3,param_4,param_6,param_7 + 0x614);
iVar4 = 0;
if (piVar3 != (int *)0x0) {
iVar4 = (**(code **)(*piVar3 + 0x60))(piVar3);
}
}
else {
if (param_6) {
iVar2 = (**(code **)(*physenv + 0x24))(physenv,param_2,uVar1,param_3,param_4,param_7 + 0x614);
}
else {
iVar2 = (**(code **)(*physenv + 0x20))();
}
iVar4 = 0;
if (iVar2 != 0) {
(**(code **)(*g_pPhysSaveRestoreManager + 8))(g_pPhysSaveRestoreManager,iVar2,param_2);
iVar4 = iVar2;
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar4;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.