L L4D2node

CCSGameRules::PopulateDeathEvent

0x00433340 · 963 bytes · __thiscall

_ZN12CCSGameRules18PopulateDeathEventEP10IGameEventPK11CBaseEntityPK20CBaseCombatCharacterRK15CTakeDamageInfo

Decompiled

undefined (5 params)

/* CCSGameRules::PopulateDeathEvent(IGameEvent*, CBaseEntity const*, CBaseCombatCharacter const*,
   CTakeDamageInfo const&) */

void __thiscall
CCSGameRules::PopulateDeathEvent
          (CCSGameRules *this,IGameEvent *param_1,CBaseEntity *param_2,CBaseCombatCharacter *param_3
          ,CTakeDamageInfo *param_4)

{
  uint uVar1;
  char cVar2;
  CTerrorPlayer *this_00;
  undefined4 uVar3;
  int *piVar4;
  int iVar5;
  code *UNRECOVERED_JUMPTABLE;
  char *pcVar6;
  undefined *puVar7;
  CBaseEntity *pCVar8;
  char *pcVar9;
  CBaseCombatCharacter *this_01;
  char *pcVar10;
  bool bVar11;
  undefined1 uVar12;
  undefined1 uVar13;
  byte bVar14;
  byte local_28;
  
  bVar14 = 0;
  this_01 = (CBaseCombatCharacter *)0x0;
  uVar1 = *(uint *)(param_4 + 0x30);
  if (((uVar1 != 0xffffffff) &&
      (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
    this_01 = *(CBaseCombatCharacter **)(puVar7 + 4);
  }
  pCVar8 = (CBaseEntity *)0x0;
  uVar1 = *(uint *)(param_4 + 0x34);
  if (((uVar1 != 0xffffffff) &&
      (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
    pCVar8 = *(CBaseEntity **)(puVar7 + 4);
  }
  this_00 = (CTerrorPlayer *)
            CMultiplayRules::GetDeathScorer((CMultiplayRules *)this,pCVar8,(CBaseEntity *)this_01);
  if (this_00 == (CTerrorPlayer *)0x0) {
    pcVar6 = *(char **)(this_01 + 0x7c);
    if (pcVar6 == (char *)0x0) {
      pcVar6 = "";
    }
    (**(code **)(*(int *)param_1 + 0x30))(param_1,"attacker",0);
    if (*(int *)(pCVar8 + 0x30) == 0) {
      iVar5 = 0;
      uVar12 = true;
    }
    else {
      iVar5 = *(int *)(pCVar8 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      uVar12 = iVar5 == 0;
    }
    (**(code **)(*(int *)param_1 + 0x30))(param_1,"attackerentid",iVar5);
    local_28 = 0;
LAB_0043343d:
    iVar5 = 7;
    pcVar9 = pcVar6;
    pcVar10 = "weapon_";
    do {
      uVar13 = uVar12;
      if (iVar5 == 0) break;
      iVar5 = iVar5 + -1;
      uVar12 = *pcVar9 == *pcVar10;
      pcVar9 = pcVar9 + (uint)bVar14 * -2 + 1;
      pcVar10 = pcVar10 + (uint)bVar14 * -2 + 1;
      uVar13 = uVar12;
    } while ((bool)uVar12);
    uVar12 = false;
    if ((bool)uVar13) {
      pcVar6 = pcVar6 + 7;
      goto LAB_00433454;
    }
LAB_00433565:
    iVar5 = 5;
    pcVar9 = pcVar6;
    pcVar10 = "NPC_";
    do {
      if (iVar5 == 0) break;
      iVar5 = iVar5 + -1;
      uVar12 = *pcVar9 == *pcVar10;
      pcVar9 = pcVar9 + (uint)bVar14 * -2 + 1;
      pcVar10 = pcVar10 + (uint)bVar14 * -2 + 1;
    } while ((bool)uVar12);
    if (!(bool)uVar12) goto LAB_004335c0;
LAB_00433575:
    pcVar6 = pcVar6 + 8;
LAB_00433454:
    if (pcVar6 != "pistol") goto LAB_00433460;
  }
  else {
    UNRECOVERED_JUMPTABLE = *(code **)(*(int *)param_1 + 0x30);
    uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
    (*UNRECOVERED_JUMPTABLE)(param_1,"attacker",uVar3);
    bVar11 = this_01 == (CBaseCombatCharacter *)0x0;
    local_28 = (byte)((uint)*(undefined4 *)(param_4 + 0x48) >> 0x1e) & 1;
    if (!bVar11) {
      if (this_00 == (CTerrorPlayer *)this_01) {
        iVar5 = CBaseCombatCharacter::GetActiveWeapon(this_01);
        bVar11 = true;
        if (iVar5 == 0) goto LAB_00433700;
        iVar5 = CBaseCombatCharacter::GetActiveWeapon(this_01);
        pcVar6 = *(char **)(iVar5 + 0x7c);
        uVar12 = pcVar6 == (char *)0x0;
        if (!(bool)uVar12) goto LAB_0043343d;
        uVar12 = true;
      }
      else {
        cVar2 = (**(code **)(*(int *)this_01 + 0x16c))(this_01);
        if (cVar2 != '\0') {
          cVar2 = (**(code **)(*(int *)this_01 + 0x16c))(this_01);
          pCVar8 = (CBaseEntity *)0x0;
          if (cVar2 != '\0') {
            pCVar8 = (CBaseEntity *)this_01;
          }
          iVar5 = CBaseEntity::GetTeamNumber(pCVar8);
          if (iVar5 != 3) goto LAB_00433432;
          iVar5 = (**(code **)(*(int *)pCVar8 + 0x544))(pCVar8);
          uVar12 = iVar5 == 2;
          if (!(bool)uVar12) goto LAB_00433432;
          pcVar6 = "boomer";
          goto LAB_00433565;
        }
LAB_00433432:
        pcVar6 = *(char **)(this_01 + 0x7c);
        uVar12 = pcVar6 == (char *)0x0;
        if (!(bool)uVar12) goto LAB_0043343d;
      }
      pcVar6 = "";
      goto LAB_00433565;
    }
LAB_00433700:
    pcVar6 = "world";
    iVar5 = 5;
    pcVar9 = "world";
    pcVar10 = "NPC_";
    do {
      if (iVar5 == 0) break;
      iVar5 = iVar5 + -1;
      bVar11 = *pcVar9 == *pcVar10;
      pcVar9 = pcVar9 + (uint)bVar14 * -2 + 1;
      pcVar10 = pcVar10 + (uint)bVar14 * -2 + 1;
    } while (bVar11);
    if (bVar11) goto LAB_00433575;
LAB_004335c0:
    bVar11 = false;
    iVar5 = 5;
    pcVar9 = pcVar6;
    pcVar10 = "func_";
    do {
      if (iVar5 == 0) break;
      iVar5 = iVar5 + -1;
      bVar11 = *pcVar9 == *pcVar10;
      pcVar9 = pcVar9 + (uint)bVar14 * -2 + 1;
      pcVar10 = pcVar10 + (uint)bVar14 * -2 + 1;
    } while (bVar11);
    if (bVar11) {
      pcVar6 = pcVar6 + 5;
      goto LAB_00433454;
    }
    iVar5 = 9;
    bVar11 = false;
    pcVar9 = pcVar6;
    pcVar10 = "hegrenade";
    do {
      if (iVar5 == 0) break;
      iVar5 = iVar5 + -1;
      bVar11 = *pcVar9 == *pcVar10;
      pcVar9 = pcVar9 + (uint)bVar14 * -2 + 1;
      pcVar10 = pcVar10 + (uint)bVar14 * -2 + 1;
    } while (bVar11);
    if (bVar11) {
      pcVar6 = "hegrenade";
    }
    else {
      iVar5 = 9;
      bVar11 = false;
      pcVar9 = pcVar6;
      pcVar10 = "pipe_bomb";
      do {
        if (iVar5 == 0) break;
        iVar5 = iVar5 + -1;
        bVar11 = *pcVar9 == *pcVar10;
        pcVar9 = pcVar9 + (uint)bVar14 * -2 + 1;
        pcVar10 = pcVar10 + (uint)bVar14 * -2 + 1;
      } while (bVar11);
      if (bVar11) {
        pcVar6 = "pipe_bomb";
      }
      else {
        iVar5 = 9;
        bVar11 = false;
        pcVar9 = pcVar6;
        pcVar10 = "flashbang";
        do {
          if (iVar5 == 0) break;
          iVar5 = iVar5 + -1;
          bVar11 = *pcVar9 == *pcVar10;
          pcVar9 = pcVar9 + (uint)bVar14 * -2 + 1;
          pcVar10 = pcVar10 + (uint)bVar14 * -2 + 1;
        } while (bVar11);
        if (!bVar11) goto LAB_00433454;
        pcVar6 = "flashbang";
      }
    }
LAB_00433460:
    iVar5 = _V_stricmp(pcVar6,"pistol");
    if (iVar5 != 0) goto LAB_0043347a;
  }
  if (((this_00 != (CTerrorPlayer *)0x0) &&
      (piVar4 = (int *)CTerrorPlayer::GetActiveTerrorWeapon(this_00), piVar4 != (int *)0x0)) &&
     (cVar2 = (**(code **)(*piVar4 + 0x674))(piVar4), cVar2 != '\0')) {
    pcVar6 = "dual_pistols";
  }
LAB_0043347a:
  (**(code **)(*(int *)param_1 + 0x3c))(param_1,"weapon",pcVar6);
  if (local_28 == 0) {
    (**(code **)(*(int *)param_1 + 0x30))(param_1,"headshot",0);
    (**(code **)(*(int *)param_1 + 0x30))(param_1,"type",*(undefined4 *)(param_4 + 0x48));
    UNRECOVERED_JUMPTABLE = *(code **)(*(int *)param_1 + 0x30);
  }
  else {
    (**(code **)(*(int *)param_1 + 0x30))(param_1,"headshot",1);
    (**(code **)(*(int *)param_1 + 0x30))(param_1,"type",*(undefined4 *)(param_4 + 0x48));
    UNRECOVERED_JUMPTABLE = *(code **)(*(int *)param_1 + 0x30);
  }
                    /* WARNING: Could not recover jumptable at 0x004334ea. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (*UNRECOVERED_JUMPTABLE)();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)