MapEntity_ParseToken
0x00468ca0 · 473 bytes · __cdecl
_Z20MapEntity_ParseTokenPKcPc
Decompiled
undefined (2 params)
/* MapEntity_ParseToken(char const*, char*) */
char * MapEntity_ParseToken(char *param_1,char *param_2)
{
char cVar1;
int iVar2;
int iVar3;
int iVar4;
char *pcVar5;
int iVar6;
char *local_20;
*param_2 = '\0';
if (param_1 == (char *)0x0) {
return (char *)0x0;
}
if (s_BuildReverseMap != '\0') {
s_BuildReverseMap = '\0';
_V_memset(s_BraceCharacters,0,0x100);
iVar2 = 0x7b;
pcVar5 = "{}()\'";
do {
pcVar5 = pcVar5 + 1;
s_BraceCharacters[iVar2] = 1;
iVar2 = (int)*pcVar5;
} while (*pcVar5 != '\0');
}
cVar1 = *param_1;
iVar2 = (int)cVar1;
joined_r0x00468cce:
if (iVar2 < 0x21) {
if (iVar2 == 0) {
return (char *)0x0;
}
cVar1 = param_1[1];
param_1 = param_1 + 1;
goto LAB_00468d03;
}
if (iVar2 == 0x2f) {
if (param_1[1] == '/') goto code_r0x00468cdf;
iVar4 = 1;
local_20._0_1_ = '/';
iVar3 = 0;
iVar6 = 0;
}
else if (iVar2 == 0x22) {
iVar4 = 0;
pcVar5 = param_1 + 1;
do {
param_1 = pcVar5 + 1;
local_20._0_1_ = *pcVar5;
iVar2 = (int)(char)local_20;
if ((iVar2 == 0) || (iVar2 == 0x22)) {
param_2[iVar4] = '\0';
return param_1;
}
param_2[iVar4] = (char)local_20;
iVar4 = iVar4 + 1;
pcVar5 = param_1;
} while (iVar4 != 0x800);
iVar3 = 0x7ff;
iVar6 = 0x7ff;
param_2[0x7ff] = '\0';
iVar4 = 0x800;
}
else {
local_20._0_1_ = (char)iVar2;
iVar4 = 1;
iVar3 = 0;
iVar6 = 0;
}
if (s_BraceCharacters[iVar2] != '\0') {
param_2[iVar3] = (char)local_20;
param_2[iVar4] = '\0';
return param_1 + 1;
}
do {
while( true ) {
param_1 = param_1 + 1;
iVar4 = iVar6 + 1;
pcVar5 = param_2 + iVar6;
cVar1 = (char)iVar2;
*pcVar5 = cVar1;
iVar2 = (int)*param_1;
if (s_BraceCharacters[iVar2] != '\0') {
param_2[iVar4] = '\0';
return param_1;
}
if (iVar4 != 0x800) break;
*pcVar5 = '\0';
local_20 = pcVar5;
if (iVar2 < 0x21) goto LAB_00468dd8;
}
local_20 = param_2 + iVar4;
*pcVar5 = cVar1;
iVar6 = iVar4;
} while (0x20 < iVar2);
LAB_00468dd8:
*local_20 = '\0';
return param_1;
code_r0x00468cdf:
if ((cVar1 != '\0') && (cVar1 != '\n')) {
cVar1 = '/';
pcVar5 = param_1;
while ((param_1 = pcVar5 + 1, cVar1 != '\n' && (cVar1 != '\0'))) {
cVar1 = pcVar5[2];
pcVar5 = param_1;
}
LAB_00468d03:
iVar2 = (int)cVar1;
}
goto joined_r0x00468cce;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.