L L4D2node

CEntityMapData::GetNextKey

0x00469090 · 291 bytes · __thiscall

_ZN14CEntityMapData10GetNextKeyEPcS0_

Decompiled

undefined (3 params)

/* CEntityMapData::GetNextKey(char*, char*) */

undefined4 __thiscall CEntityMapData::GetNextKey(CEntityMapData *this,char *param_1,char *param_2)

{
  char cVar1;
  char *pcVar2;
  int iVar3;
  size_t sVar4;
  undefined4 uVar5;
  int in_GS_OFFSET;
  char local_820 [2048];
  int local_20;
  
  pcVar2 = *(char **)(this + 8);
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar3 = MapEntity_ParseToken(pcVar2,local_820);
  *(int *)(this + 8) = iVar3;
  if (local_820[0] == '}') {
    *(char **)(this + 8) = pcVar2;
    uVar5 = 0;
  }
  else {
    if (iVar3 != 0) {
      V_strncpy(param_1,local_820,0x800);
      sVar4 = strlen(param_1);
      if (sVar4 != 0) {
        pcVar2 = param_1 + (sVar4 - 1);
        cVar1 = *pcVar2;
        iVar3 = sVar4 - 1;
        while ((cVar1 == ' ' && (*pcVar2 = '\0', iVar3 != 0))) {
          cVar1 = param_1[iVar3 + -1];
          pcVar2 = param_1 + iVar3 + -1;
          iVar3 = iVar3 + -1;
        }
      }
      iVar3 = MapEntity_ParseToken(*(char **)(this + 8),local_820);
      *(int *)(this + 8) = iVar3;
      if (iVar3 != 0) {
        if (local_820[0] == '}') {
          Warning("CEntityMapData::GetNextKey: closing brace without data\n");
          uVar5 = 0;
        }
        else {
          V_strncpy(param_2,local_820,0x800);
          uVar5 = 1;
        }
        goto LAB_00469174;
      }
    }
    Warning("CEntityMapData::GetNextKey: EOF without closing brace\n");
    uVar5 = 0;
  }
LAB_00469174:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar5;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)