CBaseGameStats_Driver::ResetData
0x004625b0 · 272 bytes · __thiscall
_ZN21CBaseGameStats_Driver9ResetDataEv
Decompiled
undefined (1 param)
/* CBaseGameStats_Driver::ResetData() */
void __thiscall CBaseGameStats_Driver::ResetData(CBaseGameStats_Driver *this)
{
int *piVar1;
int iVar2;
undefined4 *puVar3;
KeyValues *pKVar4;
uint in_stack_ffffffd8;
iVar2 = (**(code **)(*engine + 0x208))(engine);
if (iVar2 != 0) {
return;
}
piVar1 = *(int **)(this + 0x1384);
if (piVar1 != (int *)0x0) {
if (*piVar1 != 0) {
KeyValues::deleteThis();
*piVar1 = 0;
}
operator_delete(piVar1);
*(undefined4 *)(this + 0x1384) = 0;
}
this[0x12cc] = (CBaseGameStats_Driver)0x0;
*(undefined4 *)(this + 0x12d0) = 0;
this[0x12e4] = (CBaseGameStats_Driver)0x0;
puVar3 = ::operator_new(8);
*puVar3 = 0;
*(undefined1 *)(puVar3 + 1) = 0;
/* try { // try from 00462647 to 0046264b has its CatchHandler @ 004626e2 */
pKVar4 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffd8);
/* try { // try from 00462669 to 0046266d has its CatchHandler @ 004626c8 */
KeyValues::KeyValues(pKVar4,"gamestats",(IKeyValuesSystem *)0x0,false);
*puVar3 = pKVar4;
*(undefined4 **)(this + 0x1384) = puVar3;
pKVar4 = (KeyValues *)*puVar3;
KeyValues::SetInt(pKVar4,"IsPc",1);
KeyValues::SetInt(pKVar4,"version",1);
KeyValues::SetString(pKVar4,"srcid",&s_szPseudoUniqueID);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.