L L4D2node

CBaseGameStats_Driver::SendData

0x004632e0 · 289 bytes · __thiscall

_ZN21CBaseGameStats_Driver8SendDataEv

Decompiled

undefined (1 param)

/* CBaseGameStats_Driver::SendData() */

void __thiscall CBaseGameStats_Driver::SendData(CBaseGameStats_Driver *this)

{
  int *piVar1;
  int iVar2;
  int in_GS_OFFSET;
  undefined4 local_58 [4];
  undefined4 local_48;
  undefined4 local_1e;
  undefined4 local_1a;
  undefined4 local_16;
  undefined2 local_12;
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  if ((*(int *)(this + 0x1384) != 0) && (*(char *)(*(int *)(this + 0x1384) + 4) != '\0')) {
    CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_58,0,0,1);
                    /* try { // try from 0046335a to 00463401 has its CatchHandler @ 00463409 */
    KeyValues::RecursiveSaveToFile
              ((KeyValues *)**(undefined4 **)(this + 0x1384),(CUtlBuffer *)local_58,0);
    piVar1 = (int *)CommandLine_Tier0();
    iVar2 = (**(code **)(*piVar1 + 0x28))(piVar1,"-gamestatsfileoutputonly");
    if (iVar2 == 0) {
      if (gamestatsuploader != (undefined4 *)0x0) {
        (**(code **)*gamestatsuploader)(gamestatsuploader,&DAT_00d539c2,1,local_48,local_58[0]);
      }
    }
    else {
      local_1e = 0x656d6167;
      local_12 = 0x74;
      local_1a = 0x74617473;
      local_16 = 0x61642e73;
      (**(code **)(*(int *)(filesystem + 4) + 0x3c))
                (filesystem + 4,&local_1e,&DAT_00c146f4,(CUtlBuffer *)local_58);
    }
    ResetData(this);
    CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_58);
  }
  if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)