CBaseGameStats_Driver::Init
0x004626f0 · 609 bytes · __thiscall
_ZN21CBaseGameStats_Driver4InitEv
Decompiled
undefined (1 param)
/* CBaseGameStats_Driver::Init() */
undefined4 __thiscall CBaseGameStats_Driver::Init(CBaseGameStats_Driver *this)
{
undefined *puVar1;
CBaseGameStats_Driver CVar2;
char cVar3;
int *piVar4;
char *pcVar5;
int iVar6;
int in_GS_OFFSET;
char local_110 [256];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
piVar4 = (int *)CommandLine_Tier0();
pcVar5 = (char *)(**(code **)(*piVar4 + 0x18))(piVar4,"-game",&DAT_00bfafc2);
V_strncpy(local_110,pcVar5,0x100);
_V_strlower(local_110);
gamestats = (undefined *)(**(code **)(*(int *)gamestats + 0x2c))(gamestats,gamestats,local_110);
V_strncpy(s_szSaveFileName,local_110,0x100);
V_strncat(s_szSaveFileName,"_gamestats.dat",0x100,-1);
V_strncpy(s_szStatUploadRegistryKeyName,"GameStatsUpload_",0x100);
V_strncat(s_szStatUploadRegistryKeyName,local_110,0x100,-1);
puVar1 = gamestats;
piVar4 = (int *)CommandLine_Tier0();
iVar6 = (**(code **)(*piVar4 + 0x28))(piVar4,"-gamestatsloggingtofile");
puVar1[0x54] = puVar1[0x54] & 0xfd | (iVar6 != 0) * '\x02';
puVar1 = gamestats;
piVar4 = (int *)CommandLine_Tier0();
iVar6 = (**(code **)(*piVar4 + 0x28))(piVar4,"-gamestatslogging");
puVar1[0x54] = puVar1[0x54] & 0xfe | iVar6 != 0;
if (gamestatsuploader != (int *)0x0) {
CVar2 = (CBaseGameStats_Driver)(**(code **)(*gamestatsuploader + 0xc))(gamestatsuploader);
this[0x130d] = CVar2;
if (CVar2 != (CBaseGameStats_Driver)0x0) {
(**(code **)(*gamestatsuploader + 0x10))(gamestatsuploader,&s_szPseudoUniqueID,0x14);
}
}
ResetData(this);
if (CBGSDriver[0x130d] != '\0') {
cVar3 = StatsTrackingIsFullyEnabled();
if (cVar3 != '\0') {
(**(code **)(*(int *)gamestats + 0xa0))(gamestats);
}
}
if (s_szPseudoUniqueID == '\0') {
this[0x130d] = (CBaseGameStats_Driver)0x0;
}
else {
(**(code **)(*(int *)gamestats + 0x10))(gamestats);
cVar3 = (*(code *)**(undefined4 **)gamestats)(gamestats);
if (cVar3 != '\0') {
cVar3 = (**(code **)(*(int *)gamestats + 0xac))(gamestats);
if (cVar3 != '\0') {
(**(code **)(*(int *)gamestats + 0xa4))(gamestats,0);
}
cVar3 = (**(code **)(*(int *)gamestats + 0xc0))(gamestats);
if (cVar3 != '\0') {
(**(code **)(*(int *)gamestats + 0xa8))(gamestats);
}
}
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return 1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.