L L4D2node

CBaseGameStats_Driver::Init

0x004626f0 · 609 bytes · __thiscall

_ZN21CBaseGameStats_Driver4InitEv

Decompiled

undefined (1 param)

/* CBaseGameStats_Driver::Init() */

undefined4 __thiscall CBaseGameStats_Driver::Init(CBaseGameStats_Driver *this)

{
  undefined *puVar1;
  CBaseGameStats_Driver CVar2;
  char cVar3;
  int *piVar4;
  char *pcVar5;
  int iVar6;
  int in_GS_OFFSET;
  char local_110 [256];
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  piVar4 = (int *)CommandLine_Tier0();
  pcVar5 = (char *)(**(code **)(*piVar4 + 0x18))(piVar4,"-game",&DAT_00bfafc2);
  V_strncpy(local_110,pcVar5,0x100);
  _V_strlower(local_110);
  gamestats = (undefined *)(**(code **)(*(int *)gamestats + 0x2c))(gamestats,gamestats,local_110);
  V_strncpy(s_szSaveFileName,local_110,0x100);
  V_strncat(s_szSaveFileName,"_gamestats.dat",0x100,-1);
  V_strncpy(s_szStatUploadRegistryKeyName,"GameStatsUpload_",0x100);
  V_strncat(s_szStatUploadRegistryKeyName,local_110,0x100,-1);
  puVar1 = gamestats;
  piVar4 = (int *)CommandLine_Tier0();
  iVar6 = (**(code **)(*piVar4 + 0x28))(piVar4,"-gamestatsloggingtofile");
  puVar1[0x54] = puVar1[0x54] & 0xfd | (iVar6 != 0) * '\x02';
  puVar1 = gamestats;
  piVar4 = (int *)CommandLine_Tier0();
  iVar6 = (**(code **)(*piVar4 + 0x28))(piVar4,"-gamestatslogging");
  puVar1[0x54] = puVar1[0x54] & 0xfe | iVar6 != 0;
  if (gamestatsuploader != (int *)0x0) {
    CVar2 = (CBaseGameStats_Driver)(**(code **)(*gamestatsuploader + 0xc))(gamestatsuploader);
    this[0x130d] = CVar2;
    if (CVar2 != (CBaseGameStats_Driver)0x0) {
      (**(code **)(*gamestatsuploader + 0x10))(gamestatsuploader,&s_szPseudoUniqueID,0x14);
    }
  }
  ResetData(this);
  if (CBGSDriver[0x130d] != '\0') {
    cVar3 = StatsTrackingIsFullyEnabled();
    if (cVar3 != '\0') {
      (**(code **)(*(int *)gamestats + 0xa0))(gamestats);
    }
  }
  if (s_szPseudoUniqueID == '\0') {
    this[0x130d] = (CBaseGameStats_Driver)0x0;
  }
  else {
    (**(code **)(*(int *)gamestats + 0x10))(gamestats);
    cVar3 = (*(code *)**(undefined4 **)gamestats)(gamestats);
    if (cVar3 != '\0') {
      cVar3 = (**(code **)(*(int *)gamestats + 0xac))(gamestats);
      if (cVar3 != '\0') {
        (**(code **)(*(int *)gamestats + 0xa4))(gamestats,0);
      }
      cVar3 = (**(code **)(*(int *)gamestats + 0xc0))(gamestats);
      if (cVar3 != '\0') {
        (**(code **)(*(int *)gamestats + 0xa8))(gamestats);
      }
    }
  }
  if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
    return 1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)