L L4D2node

CFuncLadder::ComputeLadderDir

0x0044fde0 · 95 bytes · __thiscall

_ZN11CFuncLadder16ComputeLadderDirER6Vector

Decompiled

undefined (2 params)

/* CFuncLadder::ComputeLadderDir(Vector&) */

void __thiscall CFuncLadder::ComputeLadderDir(CFuncLadder *this,Vector *param_1)

{
  float local_24;
  float local_20;
  float local_1c;
  float local_18;
  float local_14;
  float local_10;
  
  GetTopPosition(this,(Vector *)&local_24);
  GetBottomPosition(this,(Vector *)&local_18);
  *(float *)(param_1 + 4) = local_20 - local_14;
  *(float *)(param_1 + 8) = local_1c - local_10;
  *(float *)param_1 = local_24 - local_18;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)