CFuncLadder::ComputeLadderDir
0x0044fde0 · 95 bytes · __thiscall
_ZN11CFuncLadder16ComputeLadderDirER6Vector
Decompiled
undefined (2 params)
/* CFuncLadder::ComputeLadderDir(Vector&) */
void __thiscall CFuncLadder::ComputeLadderDir(CFuncLadder *this,Vector *param_1)
{
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
GetTopPosition(this,(Vector *)&local_24);
GetBottomPosition(this,(Vector *)&local_18);
*(float *)(param_1 + 4) = local_20 - local_14;
*(float *)(param_1 + 8) = local_1c - local_10;
*(float *)param_1 = local_24 - local_18;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.