CCSGameRules::SetBlackMarketPrices
0x00439240 · 177 bytes · __thiscall
_ZN12CCSGameRules20SetBlackMarketPricesEb
Decompiled
undefined (2 params)
/* CCSGameRules::SetBlackMarketPrices(bool) */
void __thiscall CCSGameRules::SetBlackMarketPrices(CCSGameRules *this,bool param_1)
{
int iVar1;
CCSWeaponInfo *this_00;
undefined4 uVar2;
int iVar3;
iVar3 = 1;
do {
this_00 = (CCSWeaponInfo *)GetWeaponInfo(iVar3);
if (this_00 != (CCSWeaponInfo *)0x0) {
if (param_1) {
uVar2 = CCSWeaponInfo::GetDefaultPrice(this_00);
*(undefined4 *)(this_00 + 0x9fc) = uVar2;
}
else {
iVar1 = *(int *)(this + 0x2e4);
if (iVar1 == 0) {
GetBlackMarketPriceList(this);
iVar1 = *(int *)(this + 0x2e4);
if (iVar1 != 0) goto LAB_0043926a;
iVar1 = 0;
}
else {
LAB_0043926a:
iVar1 = (int)*(short *)(iVar1 + 0x72 + iVar3 * 2);
}
*(int *)(this_00 + 0x9fc) = iVar1;
iVar1 = *(int *)(this + 0x2e4);
if (iVar1 == 0) {
GetBlackMarketPriceList(this);
iVar1 = *(int *)(this + 0x2e4);
if (iVar1 != 0) goto LAB_0043927f;
iVar1 = 0;
}
else {
LAB_0043927f:
iVar1 = (int)*(short *)(iVar1 + 2 + iVar3 * 2);
}
*(int *)(this_00 + 0xa04) = iVar1;
}
}
iVar3 = iVar3 + 1;
if (iVar3 == 0x38) {
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.