L L4D2node

CCSGameRules::CreateCustomNetworkStringTables

0x00439390 · 64 bytes · __thiscall

_ZN12CCSGameRules31CreateCustomNetworkStringTablesEv

Decompiled

undefined (1 param)

/* CCSGameRules::CreateCustomNetworkStringTables() */

void __thiscall CCSGameRules::CreateCustomNetworkStringTables(CCSGameRules *this)

{
  *(undefined4 *)(this + 0x2e0) = g_StringTableBlackMarket;
  if (this[0x253] != (CCSGameRules)0x0) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    this[0x253] = (CCSGameRules)0x0;
  }
  SetBlackMarketPrices(this,true);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)