CCSGameRules::AddPricesToTable
0x00439300 · 143 bytes · __cdecl
_ZN12CCSGameRules16AddPricesToTableE13weeklyprice_t
Decompiled
undefined (1 param)
/* CCSGameRules::AddPricesToTable(weeklyprice_t) */
void CCSGameRules::AddPricesToTable(CCSGameRules *param_1)
{
int iVar1;
iVar1 = (**(code **)(**(int **)(param_1 + 0x2e0) + 0x34))
(*(int **)(param_1 + 0x2e0),"blackmarket_prices");
if (iVar1 == 0xffff) {
(**(code **)(**(int **)(param_1 + 0x2e0) + 0x24))
(*(int **)(param_1 + 0x2e0),1,"blackmarket_prices",0xe2,&stack0x00000008);
}
else {
(**(code **)(**(int **)(param_1 + 0x2e0) + 0x2c))
(*(int **)(param_1 + 0x2e0),iVar1,0xe2,&stack0x00000008);
}
SetBlackMarketPrices(param_1,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.