_GLOBAL__sub_I___CreateGameRules_CCSGameRules
0x003781e0 · 2379 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* __CreateGameRules_CCSGameRules() */
void _GLOBAL__sub_I___CreateGameRules_CCSGameRules(void)
{
undefined4 *puVar1;
int iVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
g_CSViewVectors._0_4_ = 0;
g_CSViewVectors._4_4_ = 0;
g_CSViewVectors._8_4_ = 0x42800000;
g_CSViewVectors._12_4_ = 0xc1800000;
g_CSViewVectors._16_4_ = 0xc1800000;
g_CSViewVectors._20_4_ = 0;
g_CSViewVectors._24_4_ = 0x41800000;
g_CSViewVectors._28_4_ = 0x41800000;
g_CSViewVectors._32_4_ = 0x42780000;
g_CSViewVectors._36_4_ = 0xc1800000;
g_CSViewVectors._40_4_ = 0xc1800000;
g_CSViewVectors._44_4_ = 0;
g_CSViewVectors._48_4_ = 0x41800000;
g_CSViewVectors._52_4_ = 0x41800000;
g_CSViewVectors._56_4_ = 0x42340000;
g_CSViewVectors._60_4_ = 0;
g_CSViewVectors._64_4_ = 0;
g_CSViewVectors._68_4_ = 0x423c0000;
g_CSViewVectors._72_4_ = 0xc1200000;
g_CSViewVectors._76_4_ = 0xc1200000;
g_CSViewVectors._80_4_ = 0xc1200000;
g_CSViewVectors._84_4_ = 0x41200000;
g_CSViewVectors._88_4_ = 0x41200000;
g_CSViewVectors._92_4_ = 0x41200000;
g_CSViewVectors._96_4_ = 0;
g_CSViewVectors._100_4_ = 0;
g_CSViewVectors._104_4_ = 0x41600000;
info_player_logo = &PTR_Create_00c0e2d0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&info_player_logo,"info_player_logo");
CGameRulesRegister::CGameRulesRegister
((CGameRulesRegister *)__g_GameRulesRegister_CCSGameRules,"CCSGameRules",
__CreateGameRules_CCSGameRules);
SendTable::SendTable((SendTable *)DT_CSGameRules::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_CSGameRules::g_SendTable,&__dso_handle);
DT_CSGameRules::g_SendTableInit = ServerClassInit<DT_CSGameRules::ignored>((ignored *)0x0);
cs_gamerules = &PTR_Create_00c0e2e8;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&cs_gamerules,"cs_gamerules");
puVar1 = (undefined4 *)g_pServerClassHead;
g_CCSGameRulesProxy_ClassReg._0_4_ = s_CCSGameRulesProxy_00c0d9b2;
g_CCSGameRulesProxy_ClassReg._4_4_ = DT_CSGameRulesProxy::g_SendTable;
g_CCSGameRulesProxy_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CCSGameRulesProxy_ClassReg;
g_CCSGameRulesProxy_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar2 = _V_stricmp(*(char **)g_pServerClassHead,"CCSGameRulesProxy");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar2 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar2 = _V_stricmp((char *)*puVar3,"CCSGameRulesProxy");
puVar4 = puVar3;
if (0 < iVar2) goto LAB_00378b06;
puVar4 = (undefined4 *)puVar3[2];
puVar1 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_00378b06:
g_CCSGameRulesProxy_ClassReg._8_4_ = puVar4;
puVar1[2] = g_CCSGameRulesProxy_ClassReg;
}
else {
g_pServerClassHead = g_CCSGameRulesProxy_ClassReg;
g_CCSGameRulesProxy_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_CSGameRulesProxy::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_CSGameRulesProxy::g_SendTable,&__dso_handle);
DT_CSGameRulesProxy::g_SendTableInit =
ServerClassInit<DT_CSGameRulesProxy::ignored>((ignored *)0x0);
ConVar::ConVar((ConVar *)phys_explosion_force,"phys_explosion_force","7.0",0x4000);
__cxa_atexit(ConVar::~ConVar,phys_explosion_force,&__dso_handle);
ConVar::ConVar((ConVar *)mp_buytime,"mp_buytime","1.5",0x2000,
"How many minutes after round start players can buy items for.",true,0.25,false,0.0
);
__cxa_atexit(ConVar::~ConVar,mp_buytime,&__dso_handle);
ConVar::ConVar((ConVar *)mp_playerid,"mp_playerid","1",0x2000,
"Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names"
,true,1.0,true,1.0);
__cxa_atexit(ConVar::~ConVar,mp_playerid,&__dso_handle);
ConVar::ConVar((ConVar *)mp_playerid_delay,"mp_playerid_delay","0",0x2000,
"Number of seconds to delay showing information in the status bar",true,0.0,true,
1.0);
__cxa_atexit(ConVar::~ConVar,mp_playerid_delay,&__dso_handle);
ConVar::ConVar((ConVar *)mp_playerid_hold,"mp_playerid_hold","0.25",0x2000,
"Number of seconds to keep showing old information in the status bar",true,0.0,true
,1.0);
__cxa_atexit(ConVar::~ConVar,mp_playerid_hold,&__dso_handle);
ConVar::ConVar((ConVar *)mp_startmoney,"mp_startmoney","800",0x2000,
"amount of money each player gets when they reset",true,800.0,true,16000.0);
__cxa_atexit(ConVar::~ConVar,mp_startmoney,&__dso_handle);
ConVar::ConVar((ConVar *)mp_roundtime,"mp_roundtime","5",0x2100,
"How many minutes each round takes.",true,1.0,true,9.0);
__cxa_atexit(ConVar::~ConVar,mp_roundtime,&__dso_handle);
ConVar::ConVar((ConVar *)mp_freezetime,"mp_freezetime","6",0x2100,
"how many seconds to keep players frozen when the round starts",true,0.0,true,60.0)
;
__cxa_atexit(ConVar::~ConVar,mp_freezetime,&__dso_handle);
ConVar::ConVar((ConVar *)mp_c4timer,"mp_c4timer","45",0x2100,
"how long from when the C4 is armed until it blows",true,10.0,true,90.0);
__cxa_atexit(ConVar::~ConVar,mp_c4timer,&__dso_handle);
ConVar::ConVar((ConVar *)mp_limitteams,"mp_limitteams","2",0x2100,
"Max # of players 1 team can have over another (0 disables check)",true,0.0,true,
30.0);
__cxa_atexit(ConVar::~ConVar,mp_limitteams,&__dso_handle);
ConVar::ConVar((ConVar *)mp_tkpunish,"mp_tkpunish","0",0x2000,
"Will a TK\'er be punished in the next round? {0=no, 1=yes}");
__cxa_atexit(ConVar::~ConVar,mp_tkpunish,&__dso_handle);
ConVar::ConVar((ConVar *)mp_autokick,"mp_autokick","0",0x2000,"Kick idle/team-killing players");
__cxa_atexit(ConVar::~ConVar,mp_autokick,&__dso_handle);
ConVar::ConVar((ConVar *)mp_spawnprotectiontime,"mp_spawnprotectiontime","5",0x2000,
"Kick players who team-kill within this many seconds of a round restart.");
__cxa_atexit(ConVar::~ConVar,mp_spawnprotectiontime,&__dso_handle);
ConVar::ConVar((ConVar *)mp_humanteam,"mp_humanteam","any",0x2000,
"Restricts human players to a single team {any, CT, T}");
__cxa_atexit(ConVar::~ConVar,mp_humanteam,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)EndRound,"endround",CCSGameRules::EndRound,"End the current round.",
0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,EndRound,&__dso_handle);
ConVar::ConVar((ConVar *)radius_damage_show_hits,"radius_damage_show_hits","0",0x6000);
__cxa_atexit(ConVar::~ConVar,radius_damage_show_hits,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)map_showspawnpoints_command,"map_showspawnpoints",map_showspawnpoints,
"Shows player spawn points (red=invalid)",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,map_showspawnpoints_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.