CPlayerLocalData::CPlayerLocalData
0x007c4f00 · 304 bytes · __thiscall
_ZN16CPlayerLocalDataC1Ev
Decompiled
undefined (1 param)
/* CPlayerLocalData::CPlayerLocalData() */
void __thiscall CPlayerLocalData::CPlayerLocalData(CPlayerLocalData *this)
{
int iVar1;
*(undefined ***)this = &PTR_NetworkStateChanged_00cbc448;
*(undefined ***)(this + 0x94) = &PTR_NetworkStateChanged_00cbc408;
fogparams_t::fogparams_t((fogparams_t *)(this + 0xb4));
*(undefined ***)(this + 0xb4) = &PTR_NetworkStateChanged_00cbc3f8;
*(undefined ***)(this + 0x94) = &PTR_NetworkStateChanged_00cbc428;
fogparams_t::fogparams_t((fogparams_t *)(this + 0x108));
*(undefined ***)(this + 0x15c) = &PTR_NetworkStateChanged_00cbc438;
if (*(int *)(this + 0x1c0) == 0) {
iVar1 = *(int *)(this + 0x1c4);
}
else {
NetworkVar_m_audio::NetworkStateChanged(this + 0x15c);
iVar1 = *(int *)(this + 0x1c4);
*(undefined4 *)(this + 0x1c0) = 0;
}
if (iVar1 == 0) {
iVar1 = *(int *)(this + 0x1c8);
}
else {
(**(code **)(*(int *)(this + 0x15c) + 4))(this + 0x15c,this + 0x1c4);
iVar1 = *(int *)(this + 0x1c8);
*(undefined4 *)(this + 0x1c4) = 0;
}
if (iVar1 != 0) {
(**(code **)(*(int *)(this + 0x15c) + 4))(this + 0x15c,this + 0x1c8);
*(undefined4 *)(this + 0x1c8) = 0;
}
*(undefined4 *)(this + 0x6c) = 0;
if (this[0x88] != (CPlayerLocalData)0x1) {
(**(code **)(*(int *)this + 4))(this,this + 0x88);
this[0x88] = (CPlayerLocalData)0x1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.