TrainSpeed
0x007acd10 · 78 bytes · __cdecl
_Z10TrainSpeedii
Decompiled
undefined (2 params)
/* TrainSpeed(int, int) */
char TrainSpeed(int param_1,int param_2)
{
char cVar1;
cVar1 = '\x05';
if ((-1 < param_1) && (cVar1 = '\x01', param_1 != 0)) {
cVar1 = '\x02';
if (0.33 <= (float)param_1 / (float)param_2) {
return (0.66 <= (float)param_1 / (float)param_2) + '\x03';
}
}
return cVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.