L L4D2node

TrainSpeed

0x007acd10 · 78 bytes · __cdecl

_Z10TrainSpeedii

Decompiled

undefined (2 params)

/* TrainSpeed(int, int) */

char TrainSpeed(int param_1,int param_2)

{
  char cVar1;
  
  cVar1 = '\x05';
  if ((-1 < param_1) && (cVar1 = '\x01', param_1 != 0)) {
    cVar1 = '\x02';
    if (0.33 <= (float)param_1 / (float)param_2) {
      return (0.66 <= (float)param_1 / (float)param_2) + '\x03';
    }
  }
  return cVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)