L L4D2node

LookupActivity

0x003fae10 · 522 bytes · __cdecl

_Z14LookupActivityP10CStudioHdrPKc

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* LookupActivity(CStudioHdr*, char const*) */

undefined4 LookupActivity(CStudioHdr *param_1,char *param_2)

{
  char cVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  undefined4 uVar5;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/animation.cpp",0x183,
               &LookupActivity(CStudioHdr*,char_const*)::tm_fmt,"(%s)%s","Unaccounted",
               "LookupActivity");
    local_20 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 003faf76 to 003fafc4 has its CatchHandler @ 003fb021 */
    iVar3 = ThreadGetCurrentId();
    if (iVar4 == iVar3) {
      if ((char *)*_DAT_0105d15c != "LookupActivity") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc07b0c,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  if (param_1 == (CStudioHdr *)0x0) {
    uVar5 = 0;
  }
  else {
    iVar4 = 0;
    while( true ) {
      iVar3 = CStudioHdr::GetNumSeq(param_1);
      if (iVar3 <= iVar4) break;
                    /* try { // try from 003faed7 to 003faf04 has its CatchHandler @ 003fb036 */
      iVar3 = CStudioHdr::pSeqdesc(param_1,iVar4);
      iVar2 = _V_stricmp((char *)(*(int *)(iVar3 + 8) + iVar3),param_2);
      if (iVar2 == 0) {
        uVar5 = *(undefined4 *)(iVar3 + 0x10);
        goto LAB_003faf0e;
      }
      iVar4 = iVar4 + 1;
    }
    uVar5 = 0xffffffff;
  }
LAB_003faf0e:
  iVar4 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar3 = ThreadGetCurrentId();
    if (iVar4 == iVar3) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return uVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)