Witch::Spawn
0x00a48bb0 · 435 bytes · __thiscall
_ZN5Witch5SpawnEv
Decompiled
undefined (1 param)
/* Witch::Spawn() */
void __thiscall Witch::Spawn(Witch *this)
{
undefined4 uVar1;
int *piVar2;
int iVar3;
if (((byte)this[0x1c75] & 0x10) == 0) {
(**(code **)(*(int *)this + 0x70))(this,*WitchModels);
}
else {
(**(code **)(*(int *)this + 0x70))(this,"models/infected/witch_bride.mdl");
}
Infected::Spawn((Infected *)this);
iVar3 = (int)*(float *)(ZombieWitchHealth._28_4_ + 0x2c);
if (iVar3 != *(int *)(this + 0x100)) {
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
uVar1 = ZombieWitchHealth._28_4_;
*(int *)(this + 0x100) = iVar3;
iVar3 = (int)*(float *)(uVar1 + 0x2c);
}
if (*(int *)(this + 0xfc) != iVar3) {
(**(code **)(*(int *)this + 0x20c))(this,this + 0xfc);
*(int *)(this + 0xfc) = iVar3;
}
CBaseEntity::RemoveFlag((CBaseEntity *)this,0x10000);
if (TheDirector != (Infected *)0x0) {
CDirector::OnWitchAdded(TheDirector);
}
piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"witch_spawn",0,0);
if (piVar2 != (int *)0x0) {
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar2 + 0x30))(piVar2,"witchid",iVar3);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
}
ACT_TERROR_WITCH_COVER_EYES_BEGIN =
ActivityList_RegisterPrivateActivity("ACT_TERROR_WITCH_COVER_EYES_BEGIN");
ACT_TERROR_WITCH_COVER_EYES_LOOP =
ActivityList_RegisterPrivateActivity("ACT_TERROR_WITCH_COVER_EYES_LOOP");
ACT_TERROR_WITCH_COVER_EYES_END =
ActivityList_RegisterPrivateActivity("ACT_TERROR_WITCH_COVER_EYES_END");
ACT_TERROR_WITCH_COVER_EARS_BEGIN =
ActivityList_RegisterPrivateActivity("ACT_TERROR_WITCH_COVER_EARS_BEGIN");
ACT_TERROR_WITCH_COVER_EARS_LOOP =
ActivityList_RegisterPrivateActivity("ACT_TERROR_WITCH_COVER_EARS_LOOP");
ACT_TERROR_WITCH_COVER_EARS_END =
ActivityList_RegisterPrivateActivity("ACT_TERROR_WITCH_COVER_EARS_END");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.