CBaseEntity::GetNextThink
0x0040e1b0 · 115 bytes · __thiscall
_ZN11CBaseEntity12GetNextThinkEPKc
Decompiled
undefined (2 params)
/* CBaseEntity::GetNextThink(char const*) */
longdouble __thiscall CBaseEntity::GetNextThink(CBaseEntity *this,char *param_1)
{
int iVar1;
if (param_1 == (char *)0x0) {
iVar1 = *(int *)(this + 0xd0);
}
else {
iVar1 = GetIndexForThinkContext(this,param_1);
if (iVar1 == -1) goto LAB_0040e213;
iVar1 = *(int *)(*(int *)(this + 0xa4) + iVar1 * 0x14 + 0xc);
}
if (iVar1 != -1) {
return (longdouble)((float)iVar1 * *(float *)(gpGlobals + 0x1c));
}
LAB_0040e213:
return (longdouble)-1.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.