L L4D2node

_GLOBAL__sub_I_g_debug_vehiclesound

0x003da3b0 · 484 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_g_debug_vehiclesound(void)

{
  vec2_origin = 0;
  _DAT_0103c47c = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)g_debug_vehiclesound,"g_debug_vehiclesound","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,g_debug_vehiclesound,&__dso_handle);
  ConVar::ConVar((ConVar *)g_debug_vehicleexit,"g_debug_vehicleexit","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,g_debug_vehicleexit,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_vehicle_autoaim_scale,"sv_vehicle_autoaim_scale","8",0);
  __cxa_atexit(ConVar::~ConVar,sv_vehicle_autoaim_scale,&__dso_handle);
  vehicle_gear_t_DataDescInit::g_DataMapHolder = DataMapInit<vehicle_gear_t>((vehicle_gear_t *)0x0);
  vehicle_crashsound_t_DataDescInit::g_DataMapHolder =
       DataMapInit<vehicle_crashsound_t>((vehicle_crashsound_t *)0x0);
  vehiclesounds_t_DataDescInit::g_DataMapHolder =
       DataMapInit<vehiclesounds_t>((vehiclesounds_t *)0x0);
  CPassengerInfo_DataDescInit::g_DataMapHolder = DataMapInit<CPassengerInfo>((CPassengerInfo *)0x0);
  CBaseServerVehicle_DataDescInit::g_DataMapHolder =
       DataMapInit<CBaseServerVehicle>((CBaseServerVehicle *)0x0);
  ConVar::ConVar((ConVar *)g_debug_npc_vehicle_roles,"g_debug_npc_vehicle_roles","0",0);
  __cxa_atexit(ConVar::~ConVar,g_debug_npc_vehicle_roles,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)