_GLOBAL__sub_I_g_debug_vehiclesound
0x003da3b0 · 484 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_g_debug_vehiclesound(void)
{
vec2_origin = 0;
_DAT_0103c47c = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)g_debug_vehiclesound,"g_debug_vehiclesound","0",0x4000);
__cxa_atexit(ConVar::~ConVar,g_debug_vehiclesound,&__dso_handle);
ConVar::ConVar((ConVar *)g_debug_vehicleexit,"g_debug_vehicleexit","0",0x4000);
__cxa_atexit(ConVar::~ConVar,g_debug_vehicleexit,&__dso_handle);
ConVar::ConVar((ConVar *)sv_vehicle_autoaim_scale,"sv_vehicle_autoaim_scale","8",0);
__cxa_atexit(ConVar::~ConVar,sv_vehicle_autoaim_scale,&__dso_handle);
vehicle_gear_t_DataDescInit::g_DataMapHolder = DataMapInit<vehicle_gear_t>((vehicle_gear_t *)0x0);
vehicle_crashsound_t_DataDescInit::g_DataMapHolder =
DataMapInit<vehicle_crashsound_t>((vehicle_crashsound_t *)0x0);
vehiclesounds_t_DataDescInit::g_DataMapHolder =
DataMapInit<vehiclesounds_t>((vehiclesounds_t *)0x0);
CPassengerInfo_DataDescInit::g_DataMapHolder = DataMapInit<CPassengerInfo>((CPassengerInfo *)0x0);
CBaseServerVehicle_DataDescInit::g_DataMapHolder =
DataMapInit<CBaseServerVehicle>((CBaseServerVehicle *)0x0);
ConVar::ConVar((ConVar *)g_debug_npc_vehicle_roles,"g_debug_npc_vehicle_roles","0",0);
__cxa_atexit(ConVar::~ConVar,g_debug_npc_vehicle_roles,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.