DataMapInit<vehiclesounds_t>
0x00b39680 · 408 bytes · __cdecl
_Z11DataMapInitI15vehiclesounds_tEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* datamap_t* DataMapInit<vehiclesounds_t>(vehiclesounds_t*) */
datamap_t * DataMapInit<vehiclesounds_t>(vehiclesounds_t *param_1)
{
int iVar1;
if (DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder == '\0') {
iVar1 = __cxa_guard_acquire(&DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder);
if (iVar1 != 0) {
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder._0_4_ = s_vehiclesounds_t_00d49e17;
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder._8_4_ = 0;
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder._12_4_ = 0;
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder._16_4_ = 0;
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder._20_4_ = 0;
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder._24_4_ = 0;
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder._4_4_ = 0xf;
__cxa_guard_release(&DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::nameHolder,&__dso_handle);
}
}
vehiclesounds_t::m_DataMap._12_4_ = 0;
if (DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::dataDesc == '\0') {
iVar1 = __cxa_guard_acquire(&DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::dataDesc);
if (iVar1 != 0) {
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::dataDesc._76_2_ = 9;
if (CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>>(CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>*)
::ops == '\0') {
iVar1 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>>(CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>*)
::ops);
if (iVar1 != 0) {
CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>>(CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>*)
::ops = &PTR_Save_00d4a9c8;
__cxa_guard_release(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>>(CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>*)
::ops);
}
}
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::dataDesc._148_4_ =
&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>>(CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>*)
::ops;
if (CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>>(CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>*)
::ops == '\0') {
iVar1 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>>(CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>*)
::ops);
if (iVar1 != 0) {
CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>>(CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>*)
::ops = &PTR_Save_00d4a9e8;
__cxa_guard_release(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>>(CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>*)
::ops);
}
}
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::dataDesc._268_2_ = 0x14;
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::dataDesc._332_2_ = 0x14;
DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::dataDesc._212_4_ =
&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>>(CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>*)
::ops;
__cxa_guard_release(&DataMapInit<vehiclesounds_t>(vehiclesounds_t*)::dataDesc);
}
}
vehiclesounds_t::m_DataMap._4_4_ = 5;
vehiclesounds_t::m_DataMap._0_4_ = 0xf677c0;
return (datamap_t *)vehiclesounds_t::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.